X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=6888cd7ba3769bc8d40d450c9bcee0cdd7f1d1d1;hb=940ec320c7cdae17cda81436408c2f75b8c9a524;hp=92099e87e0a1bd93bbe482ac71a1827b8940330d;hpb=c5b6de1f19f2c87f70b208794375b284e035cb80;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 92099e87..6888cd7b 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,50 @@ +2004-06-20 + * fixed engine change that broke 3.0.8 levels like "Walpurgis Gardens" + * fixed the above fix because it broke level set "machine" (*sigh*) + * fixed random element placement in level editor to work as expected + * fixed undefined graphic of runtime element "EL_AMOEBA_TO_DIAMOND" + +2004-06-15 + * re-recorded tape for BD2K3, level 010 (broken due to bugfix) + +2004-06-13 + * fixed bug (missing array boundary check) which caused broken tapes + * fixed bug (when loading level template) which caused broken levels + * fixed bug with new block last field code when using non-yellow player + +2004-06-12 + * fixed bug when pressing "stop, pause, stop, play" on tape recorder + * internal change of how the player blocks the last field when moving + * fixed blocking delay of last field for EM and SP style block delay + * fixed bug where the player had to wait for the usual move delay after + unsuccessfully trying to move, when he directly could move after that + * the last two changes should make original Supaplex level 93 solvable + * improved use of random number generator to make it less predictable + * fixed behaviour of slippery SP elements to let slip left, then right + +2004-06-11 + * fixed bug with wrong door state after trying to quickload empty tape + * fixed waste of static memory usage of the binary, making it smaller + * fixed very little graphical bug in Supaplex explosion + +2004-06-07 + * version number set to 3.1.1 + +2004-06-07 + * version 3.1.0 released + +2004-06-07 + * fixed bug with crash when writing user levelinfo.conf the first time + +2004-06-06 + * added option "convert LEVELDIR [NR]" to command line batch commands + * re-converted Supaplex levels to apply latest engine fixes + * changed "use graphic/sound of element" to "use graphic of element" + due to compatibility problems with some levels ("bug machine" etc.) + +2004-05-23 + * fixed bug with CE change replacing player with same or other player + 2004-05-16 * fixed bug with opaque font in envelope with background graphic when background graphic is not transparent itself