X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=6766943edc8ea5196d1dbfce50275995710e04a8;hb=dc856cea3f61d1fecaf875fa519ac72c1c129713;hp=e5ba1ba1b81331ed7ce93b02a746a430060c7901;hpb=f7b79b71faf7e5fbe38df38d26d1156f3ba2f0ce;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index e5ba1ba1..6766943e 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,5 +1,74 @@ +2010-03-26 + * added image config suffix ".class" to be able to define classes of + crumbled elements which are then separated against each others when + drawing crumbled borders (class names can freely be defined) + * added image config suffix ".style" to use two new features for + crumbled graphics: + - "accurate_borders": try to draw correctly crumbled corners + - "inner_corners": also draw inner corners -- this is a big kludge: + number of frames for crumbled graphic must be "2", with the first + frame as usual (crumbled graphic), while the second frame contains + the inner corners for the crumbled graphic + (These two features are mainly intended for bevelled walls, not for + diggable elements like sand; "inner_corners" only reliably works for + static walls, not for dynamically changing walls using CEs.) + +2010-03-16 + * continued code cleanup of native Supaplex game engine + +2010-03-15 + * continued code cleanup of native Supaplex game engine + +2010-03-14 + * started code cleanup of native Supaplex game engine + +2010-03-13 + * integrated playing sound effects into native Supaplex game engine + +2010-03-10 + * added configurable key shortcuts for the tape recorder buttons + +2010-03-09 + * added (hidden) function to save native Supaplex levels with tape as + native *.sp file containing level with demo (saved with a file name + similar to native R'n'D levels, but with ".sp" extension instead of + ".level"); to use this functionality, enter ":save-native-level" or + ":snl" from the main menu with the native Supaplex level loaded and + the appropriate tape loaded to the tape recorder + * fixed potential crash bug caused by illegal array access in engine + snapshot loading and saving code + * changed setting permissions of score files to be world-writable if + the program is not installed and running setgid to allow the program + to modify existing score files when run as a different user (which + allows cheating, of course, as the score files are not protected + against modification in this case) + * added (commented out) suggestions for RO_GAME_DIR and RW_GAME_DIR to + the top level Makefile for Debian / Ubuntu installations + * added saving read-only levels from editor into personal level set + (thanks to Bela Lubkin for the above four patches) + +2010-03-03 + * added updating of game values on the panel to Supaplex game engine + +2010-02-23 + * finished integrating R'n'D graphics engine into Supaplex game engine + (although some animations do not support full customizability yet) + +2010-02-22 + * done integrating R'n'D graphics engine into file "Infotron.c" + * done integrating R'n'D graphics engine into file "OrangeDisk.c" + +2010-02-19 + * integrated engine snapshot functionality into Supaplex game engine + 2010-02-16 * fixed bug in native Supaplex engine that broke several demo solutions + * fixed bug with re-initializing already existing elements in function + RelocatePlayer() in src/game.c (causing problems with Sokoban fields + counted a second time, making the currently playing level unsolvable) + * done integrating R'n'D graphics engine into file "SnikSnaks.c" + * done integrating R'n'D graphics engine into file "Electrons.c" + * done integrating R'n'D graphics engine into file "Zonk.c" 2010-02-14 * done integrating R'n'D graphics engine into file "Murphy.c"