X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=5988017db0da77e3f59e95bcd4cf3555b6ffb105;hb=52a2112f8746f773e78e3a98cda8476425e9961a;hp=9940b39687d95fa26c0f5533ecb258b98228d607;hpb=695b9e3d2e2ee94c93d2e804aa3c23dd34f68a25;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 9940b396..5988017d 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,36 @@ +2008-06-16 + * fixed redraw problem of special editor door when playing from editor + +2008-06-16 + * fixed initialization of gfx_element for level sketch image creation + +2008-06-15 + * added switch for EM style dynamite "[ ] explodes with chain reaction" + (with default set to "on" for existing levels, but "off" for all new + levels), as EM style dynamite does not chain-explode in original EM + +2008-02-05 + * added optional initial inventory for players (pre-collected elements) + * added change page actions "set player inventory" and "set CE artwork" + * added recognition of "player" parameter on change pages when player + actions are defined, but no trigger player in corresponding condition + (this resulted in actions that only affected the first player before) + * fixed bug with change actions being executed for newly created custom + elements resulting from custom element changes, when the intention was + only to check for change actions for the previous custom element + +2008-02-03 + * changed design and size of element drawing area in level editor + * added "element used as action parameter" to element change actions + +2008-01-27 + * added possibility to reanimate player immediately after his death + (for example, by "change to when explosion of ") + +2008-01-25 + * fixed bug with "gray" white door not being uncovered by magnifier + * added score for collecting (any) key to the white key config page + 2008-01-22 * added condition "deadly when " for custom elements that behaves a bit like the existing "deadly when ",