X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=5969c51397391bb68a6a56dfcf5aecf1f2dbacbe;hb=66a60ab1d501cd3a7a666b3012702455927b3b13;hp=bbccc0d339e5009c7fb78f061d8e85142804d66b;hpb=44c787009717e23436775bb7f4e3a5115eaba214;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index bbccc0d3..5969c513 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,9 +1,95 @@ +2007-05-07 + * fixed problem with broken crumbled graphics after level set changes + when using R'n'D custom artwork with level sets using the EMC engine + +2007-05-07 + * fixed invisible "joysticks deactivated ..." text on setup input screen + +2007-04-27 + * added use of hashes created from static lists (element tokens, image + config, font tokens) to speed up lookup of configuration parameters + * fixed bug where element and graphic config token lookup was mixed up + +2007-04-26 + * added "busy" animation when initializing program and loading artwork + * added initialization profiling for program startup (debugging only) + +2007-04-25 + * fixed(?) very strange bug apparently triggered by memset() when code + was cross-compiled with MinGW cross-compiler for Windows XP platform + (this only happened when using SDL.dll also self-compiled with MinGW) + +2007-04-19 + * added graphics engine directive "border.draw_masked_when_fading" that + enables/disables drawing of border mask over screen that is just faded + +2007-04-18 + * fixed small problem with separate fading definition for game screen + +2007-04-14 + * added additional configuration directives for setup screen draw offset + menu.draw_xoffset.SETUP[XXX] and menu.draw_yoffset.SETUP[XXX] with XXX + in GAME, EDITOR, GRAPHICS, SOUND, ARTWORK, INPUT, SHORTCUTS_1, + SHORTCUTS_2, CHOOSE_ARTWORK, CHOOSE_OTHER (where "CHOOSE_ARTWORK" is + used to define draw offset on custom artwork selection screens and + "CHOOSE_OTHER" is used on all other list style selection screens, like + choosing game speed or screen mode for fullscreen mode) + * added additional configuration directives to define main menu buttons: + - menu.button_name and menu.button_name.active + - menu.button_levels and menu.button_levels.active + - menu.button_scores and menu.button_scores.active + - menu.button_editor and menu.button_editor.active + - menu.button_info and menu.button_info.active + - menu.button_game and menu.button_game.active + - menu.button_setup and menu.button_setup.active + - menu.button_quit and menu.button_quit.active + * added eight pure decoration graphic definitions for the game panel + +2007-04-08 + * added support for accessing native Diamond Caves II level packages + * fixed displaying of game panel values for Emerald Mine game engine + * fixed displaying end-of-level time and score values on new game panel + +2007-04-07 + * added game panel control to display arbitrary elements on game panel + * added game panel control to display custom element score (globally + unique for identical custom elements) either as value or as element + * added ".draw_masked" and ".draw_order" to game panel control drawing + +2007-04-05 + * fixed some general bugs with handling of ".active" elements and fonts + +2007-04-04 + * cleanup of game panel elements (some elements were not really needed) + * added displaying of gravity state (on/off) as new game panel control + * added animation for game panel elements (similar to game elements) + +2007-04-03 + * added new pseudo game mode "PANEL" to define panel fonts and graphics + - panel fonts now use ".PANEL" suffix instead of ".PLAYING" suffix + - panel graphics now use ".PANEL" suffix instead of ".DOOR" suffix + (else graphics would have to use ".PLAYING", which would be confusing) + * fixed bug when fading out to game screen with border mask defined + +2007-04-02 + * added attribute ".tile_size" for element style game panel controls + +2007-04-01 + * added key as additional valid key to use for confirm requester + +2007-03-31 + * improved menu fading, adding separate fading definitions for entering + and leaving a "content" screen (in general), and optional definitions + for the special "content" screens SCORES, EDITOR, INFO and PLAYING + 2007-03-30 * added (currently invisible) setup option to define scroll delay value * fixed small bug in priority handling when auto-detecting level start position in levels without player element (but player from CE etc.) * added option "game.forced_scroll_delay_value" to override user choice of scroll delay value for certain level sets with "graphicsinfo.conf" + * replaced setup option "scroll delay: on/off" by new setup option that + directly allows selecting the desired scroll delay value from 0 to 8 2007-03-28 * added displaying of most game panel control elements (not animated)