X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=5969c51397391bb68a6a56dfcf5aecf1f2dbacbe;hb=66a60ab1d501cd3a7a666b3012702455927b3b13;hp=247a18aced63a74877cac8196cb936bb5f47ee4e;hpb=b33f14a8bdad5e3c9547c37b3854025daba761c7;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 247a18ac..5969c513 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,28 @@ +2007-05-07 + * fixed problem with broken crumbled graphics after level set changes + when using R'n'D custom artwork with level sets using the EMC engine + +2007-05-07 + * fixed invisible "joysticks deactivated ..." text on setup input screen + +2007-04-27 + * added use of hashes created from static lists (element tokens, image + config, font tokens) to speed up lookup of configuration parameters + * fixed bug where element and graphic config token lookup was mixed up + +2007-04-26 + * added "busy" animation when initializing program and loading artwork + * added initialization profiling for program startup (debugging only) + +2007-04-25 + * fixed(?) very strange bug apparently triggered by memset() when code + was cross-compiled with MinGW cross-compiler for Windows XP platform + (this only happened when using SDL.dll also self-compiled with MinGW) + +2007-04-19 + * added graphics engine directive "border.draw_masked_when_fading" that + enables/disables drawing of border mask over screen that is just faded + 2007-04-18 * fixed small problem with separate fading definition for game screen