X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=58a94a9c98b5f5974790b8f21ea5010359b09978;hb=af5afdd0588973b29fe9c86f0212507abb3b6c59;hp=3011eeedfe2c982496c6ce6ae1b9c6ebf67c001b;hpb=3ff2e8a0b5c27b99a9920bdf5ed82bc41bf40181;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 3011eeed..58a94a9c 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,43 @@ +2014-10-13 + * added automatic detection of normal/steel character elements in level + editor when drawing text (depending on currently selected element) + +2014-10-13 + * eliminated historical ISO-8859-1 characters from source code files + (but still using them internally for special character encodings) + * changed output of special character for level sketch brushes to UTF-8 + +2014-10-08 + * added handling of unselectable selectbox options and option headlines + +2014-10-07 + * fixed bug when changing between graphic sets with different tile size + * cleanup of handling the various graphic sizes for different purposes + (like 32x32, 16x16 etc.); this change was needed for the bugfix above + +2014-10-02 + * added virtual keyboard on Android port when entering player name + +2014-10-01 + * fixed "quick menu doors" and sounds for door and envelope requests + +2014-09-29 + * fixed display bugs with certain custom menu definitions regarding the + hall of fame (high scores) and setup screens that require scrolling + (these display bugs showed up with custom menu graphics of R'n'D jue) + +2014-09-28 + * fixed bug with animation frames per line with non-standard tile size + (relevant for example for 64x64 sized frames continued on next row) + +2014-09-22 + * removed checking of file identifier tokens for configuration files + +2014-09-19 + * fixed bug where player actions were only mapped in team mode + (this broke four tapes in automatic game engine unit test where + old levels contained a non-yellow player, like rnd_abby_king, 011) + 2014-09-15 * removed large parts of the preprocessor hell of old and unused code