X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=568026958c463d9a7dd6b6cf71023df16816f5dd;hb=5892805548bddfab434b9f1a0d376e4bf2cb10a4;hp=18a8053cd8eaf715c86b2edf082209a8af56acf1;hpb=7696ec27e2e2abd764bc955a32928c58b7deed7f;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 18a8053c..56802695 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,34 @@ +2008-09-29 + * fixed bug with player relocation while the player switches an element + +2008-09-24 + * fixed bug with EM/DC style exit and EM/DC style steel exit which was + not walkable (and did not let the player enter) when in process of + opening, but not fully open yet (which can cause the player not being + able to enter the exit in EM/DC style levels in time) + +2008-08-02 + * fixed some bugs regarding the new level/CE random seed reset options + +2008-07-14 + * moved "level settings" and "editor settings" to two tabbed screens in + level editor to gain space for additional level property settings + * added level setting to start a level with always the same random seed + * added CE action "set random seed" to re-initialize random seed in game + (this is the only CE action that gets executed before the CE changes, + which is needed to use the newly set random seed during the CE change) + +2008-06-16 + * fixed redraw problem of special editor door when playing from editor + +2008-06-16 + * fixed initialization of gfx_element for level sketch image creation + +2008-06-15 + * added switch for EM style dynamite "[ ] explodes with chain reaction" + (with default set to "on" for existing levels, but "off" for all new + levels), as EM style dynamite does not chain-explode in original EM + 2008-02-05 * added optional initial inventory for players (pre-collected elements) * added change page actions "set player inventory" and "set CE artwork"