X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=542dc114718e06e6b3f0b9b81f92d321d2a939a3;hb=0bc034af5fcbf709be96723aff7ec5bc0c3c7baf;hp=b37248b2e8da398b8d041632c1c7d63e6c6982bf;hpb=d31107293214cf22c06b58465923e29f3a64e73b;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index b37248b2..542dc114 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,104 @@ +2005-12-15 + * added missing configuration settings for the following elements: + - EL_TIMEGATE_SWITCH (time of open time gate) + - EL_LIGHT_SWITCH_ACTIVE (time of light switched on) + - EL_SHIELD_NORMAL (time of shield duration) + - EL_SHIELD_DEADLY (time of shield duration) + - EL_EXTRA_TIME (time added to level time) + - EL_TIME_ORB_FULL (time added to level time) + +2005-12-14 + * added "wind direction" as a movement pattern for custom elements + * added initial wind direction for balloon / custom elements to editor + * added functionality for EL_BALLOON_SWITCH_NONE to R'n'D game engine + +2005-12-13 + * added parameters for "game of life" and "biomaze" elements to editor + +2005-12-12 + * added level file chunk "CONF" for generic level and element settings + +2005-12-11 + * uploaded pre-release (test) version 3.2.0-4 binary and source code + +2005-12-11 + * skip empty level sets (with "levels: 0"; may be artwork base sets) + * added sound action ".page[1]" to ".page[32]" for each CE change page + +2005-12-10 + * added image config suffix ".clone_from" to copy whole image settings + * fixed bug with invalid ("undefined") CE settings in old level files + +2005-12-05 + * fixed graphical bug with smashing elements falling faster than player + +2005-12-03 + * fixed major bug which prevented private levels from being edited + * fixed bug with precedence of general and special font definitions + +2005-12-02 + * fixed graphical bug with player animation when player moves slowly + +2005-11-29 + * uploaded pre-release (test) version 3.2.0-3 binary and source code + +2005-11-28 + * fixed bug which prevented "global.num_toons: 0" from working + +2005-11-27 + * major code cleanup (removed all these annoying "#if 0" blocks) + +2005-11-26 + * added custom element actions for CE change page in level editor + +2005-11-19 + * fixed music initialization bug in init.c (thanks to David Binderman) + * fixed mouse wheel "button" bug in editor (thanks to Tomi Belan) + (this bug must probably be fixed at other places, too) + +2005-10-16 + * fixed buggy '#include "SDL.h"' statements in src/libgame/sdl.h + (should be '#include ' instead) + +2005-08-20 + * fixed bug which prevented "walkable from no direction" from working + (due to compatibility code overwriting this setting after loading) + +2005-08-15 + * fixed bug on Mac OS X (use of reserved name "Random") in EM engine + +2005-08-07 + * version number temporarily set to 3.1.1 (intermediate bugfix release) + * version 3.1.1 released + +2005-08-07 + * changed some va_arg() arguments from 'long' to 'int', fixing problems + on 64-bit architecture systems with LP64 data model + +2005-08-06 + * fixed bug with bombs not exploding when hitting the last level line + (introduced after the release of 3.1.0) + +2005-08-06 + * added support for dumping small-sized level sketches from editor + +2005-07-24 + * added recognition of "trigger element" for "change digged element to" + (this is not really what the "trigger element" was made for, but its + use may seem obvious for leaving back digged elements unchanged) + +2005-07-23 + * fixed multiple warnings about failed joystick device initialization + +2005-06-27 + * fixed bug with dynamite dropped on top of just dropped custom element + (collect dynamite, collect CE, drop CE => dynamite was also dropped); + dynamite can still be dropped, but drop key must be released before + +2005-06-27 + * fixed bug with wrong start directory when started from file browser + (due to this bug, R'n'D could not be started from KDE's Konqueror) + 2005-06-26 * fixed bug causing "change when impact" on player not working * fixed wrong priority of "hitting something" over "hitting "