X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=52445eae5e8ef61f0547924775e85372e08e4101;hb=refs%2Ftags%2F3.2.6.0;hp=2b11f3c8f3adeb867283c2eb092be96a973af6bc;hpb=c13edc46989cc33afdb7039bf39dfc3e8e024ef6;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 2b11f3c8..52445eae 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,50 @@ +2008-10-11 + * fixed behaviour of player option "no centering when relocating" which + was incorrect when disabled and relocation target inside visible area + and "no scrolling when relocating" enabled at the same time + +2008-10-06 + * fixed problems with re-mapping players on playfield to input devices: + previously, players found on the level playfield were changed to the + players connected to input devices (for example, player 3 in the level + was changed to player 1 (using artwork of player 3, to be able to use + a player with a different color)); this had the disadvantage that CE + conditions using player elements did not work (because the players in + the level definition are different to those effectively used in-game); + the new system uses the same player elements as defined in the level + playfield and re-maps the input devices of connected players to the + corresponding player elements when playing the level (in the above + example, player 3 now really exists in the game and is moved using the + events from input device 1); level tapes still store the events from + input devices 1 to 4, which are then re-mapped to players accordingly + when re-playing the tape (just as it is done when playing the level) + +2008-09-29 + * fixed bug with player relocation while the player switches an element + +2008-09-24 + * fixed bug with EM/DC style exit and EM/DC style steel exit which was + not walkable (and did not let the player enter) when in process of + opening, but not fully open yet (which can cause the player not being + able to enter the exit in EM/DC style levels in time) + +2008-08-02 + * fixed some bugs regarding the new level/CE random seed reset options + +2008-07-14 + * moved "level settings" and "editor settings" to two tabbed screens in + level editor to gain space for additional level property settings + * added level setting to start a level with always the same random seed + * added CE action "set random seed" to re-initialize random seed in game + (this is the only CE action that gets executed before the CE changes, + which is needed to use the newly set random seed during the CE change) + +2008-06-16 + * fixed redraw problem of special editor door when playing from editor + +2008-06-16 + * fixed initialization of gfx_element for level sketch image creation + 2008-06-15 * added switch for EM style dynamite "[ ] explodes with chain reaction" (with default set to "on" for existing levels, but "off" for all new