X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=52445eae5e8ef61f0547924775e85372e08e4101;hb=95e671b15104bb05c8302000facc906cbf0b133e;hp=8a72a75b6e30f2bb21202ccd404ba32f383d51b8;hpb=3da9c6a38081401af8c47d78330a199104f9ad2f;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 8a72a75b..52445eae 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,5 +1,23 @@ +2008-10-11 + * fixed behaviour of player option "no centering when relocating" which + was incorrect when disabled and relocation target inside visible area + and "no scrolling when relocating" enabled at the same time + 2008-10-06 - * fixed problems with re-mapping players on playfield to input devices + * fixed problems with re-mapping players on playfield to input devices: + previously, players found on the level playfield were changed to the + players connected to input devices (for example, player 3 in the level + was changed to player 1 (using artwork of player 3, to be able to use + a player with a different color)); this had the disadvantage that CE + conditions using player elements did not work (because the players in + the level definition are different to those effectively used in-game); + the new system uses the same player elements as defined in the level + playfield and re-maps the input devices of connected players to the + corresponding player elements when playing the level (in the above + example, player 3 now really exists in the game and is moved using the + events from input device 1); level tapes still store the events from + input devices 1 to 4, which are then re-mapped to players accordingly + when re-playing the tape (just as it is done when playing the level) 2008-09-29 * fixed bug with player relocation while the player switches an element