X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=52445eae5e8ef61f0547924775e85372e08e4101;hb=83f14d3e5d695ac0c6df9abf5664bab28cf52fe5;hp=568026958c463d9a7dd6b6cf71023df16816f5dd;hpb=5892805548bddfab434b9f1a0d376e4bf2cb10a4;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 56802695..52445eae 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,24 @@ +2008-10-11 + * fixed behaviour of player option "no centering when relocating" which + was incorrect when disabled and relocation target inside visible area + and "no scrolling when relocating" enabled at the same time + +2008-10-06 + * fixed problems with re-mapping players on playfield to input devices: + previously, players found on the level playfield were changed to the + players connected to input devices (for example, player 3 in the level + was changed to player 1 (using artwork of player 3, to be able to use + a player with a different color)); this had the disadvantage that CE + conditions using player elements did not work (because the players in + the level definition are different to those effectively used in-game); + the new system uses the same player elements as defined in the level + playfield and re-maps the input devices of connected players to the + corresponding player elements when playing the level (in the above + example, player 3 now really exists in the game and is moved using the + events from input device 1); level tapes still store the events from + input devices 1 to 4, which are then re-mapped to players accordingly + when re-playing the tape (just as it is done when playing the level) + 2008-09-29 * fixed bug with player relocation while the player switches an element