X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=514c6ed8926bd8e46b2b056d35b71739683a5485;hb=3c080c7b33b6dfcc6e0039b592c5f268535873e7;hp=50a9bbac783f314fc1367f811639da3683e5384d;hpb=ade0034b74cb1213bfe0a73213f459081e10b85a;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 50a9bbac..514c6ed8 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,39 @@ +2009-10-28 + * fixed array allocation in native Supaplex engine to correctly handle + preceding scratch buffers (needed because of missing border checking) + * fixed playfield initialization to correctly add raw header bytes as + subsequent scratch buffer (needed because of missing border checking) + +2009-10-24 + * most important parts of native Supaplex engine integration working: + - native Supaplex levels can be played in native Supaplex engine + - native Supaplex level/demo files ("*.sp" files) can be re-played + - all 111 classic original Supaplex levels automatically solvable + - native Supaplex engine can be selected and used from level editor + - logic of re-playing Supaplex demos migrated to R'n'D tape logic + +2009-09-25 + * fixed another translation problem from VisualBasic to C (where "int" + should be "short") causing unsolvable demos with bugs and terminals + ("bugs" being related to the Supaplex "buggy base" element here ;-) ) + +2009-09-23 + * fixed bug when reading Supaplex single level files (preventing loader + from seeking to level position like in Supaplex level package files) + +2009-08-01 + * first classic Supaplex level running and solved by solution/demo tape + +2009-06-20 + * started with integration of native Supaplex engine, using source code + of Megaplex from Frank Schindler, based on original Supaplex engine + +2009-06-16 + * version number set to 3.2.6.2 + +2009-06-15 + * version 3.2.6.1 released + 2009-05-31 * fixed bug with element_info[e].gfx_element not being initialized in early game stage, causing native graphics in EMC level sets to be @@ -5,6 +41,11 @@ (this only happened when starting the program with an EMC set with native graphics, but not when switching to such a set at runtime) +2009-03-30 + * deactivated blit-to-same-surface workaround again (see 2009-03-24) + and using self-compiled, patched SDL.dll that solves this problem + (interim solution until release of SDL 1.2.14 that should fix this) + 2009-03-26 * extended backwards compatibility mode to allow already fixed bug with change actions (see "2008-02-05") for existing levels (especially the