X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=50eb882acd24a91026ffb1a1f7fa930fa893e77c;hb=4b38930413ff066d2aa7a6ea9b06763251454119;hp=7034922c1adf1df56f4b911dd8d157bd92829df3;hpb=f52403a0aa33b4a127df6e16193c9c9163e48197;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 7034922c..50eb882a 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,5 +1,51 @@ +2005-12-27 + * changed "score for each 10 seconds/steps left" to "1 second/step" + * added own score for collecting "extra time" instead of sharing it + * added change events "switched by player" and "player switches " + * added change events "snapped by player" and "player snaps " + * added "set player artwork: " to CE action options + * added change event "move of " + +2005-12-22 + * added "set player shield: off / normal / deadly" to CE action options + * added new player option "use level start element" in level editor + to set the correct focus at level start to elements from which the + player is created later (this did not work before for cascaded CE + changes resulting in creation of the player; it is now also possible + to create the player from a yam yam which is smashed at level start) + +2005-12-20 + * added "set player speed: frozen (not moving)" to CE action options + * added "move player: l/r/u/d/trigger/-trigger" to CE action options + +2005-12-17 + * added new player option "block snap field" (enabled by default) to + make it possible to show a snapping animation like in Emerald Mine + +2005-12-16 + * added dynamic checkboxes to custom element action settings in editor + * added "CE value" counter for custom elements (instead of "CE count") + * added option to use the last "CE value" after custom element change + * added option to use the "CE value" of other elements in CE actions + * fixed odd behaviour when pressing time orb in levels w/o time limit + * added checkbox "use time orb bug" for older levels that use this bug + +2005-12-15 + * added missing configuration settings for the following elements: + - EL_TIMEGATE_SWITCH (time of open time gate) + - EL_LIGHT_SWITCH_ACTIVE (time of light switched on) + - EL_SHIELD_NORMAL (time of shield duration) + - EL_SHIELD_DEADLY (time of shield duration) + - EL_EXTRA_TIME (time added to level time) + - EL_TIME_ORB_FULL (time added to level time) + +2005-12-14 + * added "wind direction" as a movement pattern for custom elements + * added initial wind direction for balloon / custom elements to editor + * added functionality for EL_BALLOON_SWITCH_NONE to R'n'D game engine + 2005-12-13 - * added parameters to editor for "game of life" and "biomaze" elements + * added parameters for "game of life" and "biomaze" elements to editor 2005-12-12 * added level file chunk "CONF" for generic level and element settings