X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=4c89b17e26f231be4fc5159e0a14b049dace7d2e;hb=df6224302f39ef4315c3d794bc8204d645ab0df7;hp=e3441b098e65db86c60e0f877f370e816b280f3b;hpb=5a9bcb94e661b4b72b7e3c13d41720053764410d;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index e3441b09..4c89b17e 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,34 @@ +2015-01-19 + * re-enabled editor palette element options in setup configuration file + +2014-12-13 + * fixed loading custom PCX image files with default artwork file names + (like "RocksDoor.pcx") which are not redefined in artwork config file + (this is a special fix for Zelda 2 and probably some other existing + level sets which use new graphics which are not defined in the file + "graphicsinfo.conf", but use a file name of one of default graphics + (like "RocksScreen.pcx"); this did not work anymore for PCX files + since the default graphics files have been changed to PNG files, so + different file names are checked now (like "RocksScreen.png"), so if + the PNG files cannot be found, the old PCX files are also checked) + +2014-12-03 + * added some more graphics customization options for the level editor: + - editor.button.prev_level (position) + - editor.button.next_level (position) + - editor.input.level_number (position) + - editor.palette.tile_size (tile size for palette elements) + - editor.palette.element_left.tile_size (draw element tile size) + - editor.palette.element_middle.tile_size (draw element tile size) + - editor.palette.element_right.tile_size (draw element tile size) + - editor.input.gfx.level_number (current level number input field) + +2014-11-22 + * fixed menu display bugs caused by drawing outside menu area (again) + +2014-11-19 + * fixed broken door animations when switching between custom graphics + 2014-11-06 * fixed layout for "level set info" to support custom playfield size * fixed changing from title to info screen with custom playfield size