X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=4a20bdd3651993a5c0d5a7fc0b8de38bc9b1db30;hb=b876f418a4aaf55280b4b5da38c175997be01360;hp=6e0badccbc6efecafbc29fbe5b1bcae9212ae20a;hpb=9afd3ebaca7211c2c7e10926ddaaf422c73486dc;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 6e0badcc..4a20bdd3 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,44 @@ +2004-02-22 + * fixed bug with dark yamyam changing to acid when moving over acid + * fixed handling of levels with more than 999 seconds level time + +2004-02-21 + * "spring push bug" reintroduced as configurable element property + * fixed bug with missing properties for "mole" + * fixed bug that showed up when fixing the above "mole" properties bug + * added option "can move into acid" for all movable elements + * fixed graphical bug for elements moving into acid + * changed event handling to handle all pending events before going on + +2004-02-17 + * fixed bug which caused all CE change pages to be ignored which had + the same change event, but used a different element side + (reported by Simon Forsberg) + + * fixed bug which caused elements that can move and fall and that are + transported by a conveyor belt to continue moving into that direction + after leaving the conveyor belt, regardless of their own movement + type; only elements which can not move are transported now + (reported by Simon Forsberg) + + * fixed bug which could cause an array overflow in RelocatePlayer() + (reported by Niko Böhm) + + * changed Emerald Mine style "passable / over" elements to "protected" + (fixing unsolvable level 10 of "Bondmine 9" with bug beside gate) + + * added new option to select from which side a "walkable/passable" + element can be entered + +2004-02-16 + * added explosion and ignition delay for elements that can explode + +2004-02-05 + * fixed bug which caused player not being protected against enemies + when a CE was "walkable / inside" and was not "indestructible" + * added "walkable/passable" fields to be "protected/unprotected" + against enemies, even if not accessible "inside" but "over/under" + 2004-02-04 * corrected move pattern to 32 bit and initial move direction to 8 bit @@ -6,6 +47,7 @@ 2004-02-02 * added some special EMC mappings to Emerald Mine level loader + (also covering previously unknown element in level 0 of "Bondmine 8") 2004-01-30 * added option to block last field when player is moving (for Supaplex)