X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=42c67769f95a8a63f9f6162a39b038aaa2f0cf8d;hb=ba702cd338586991ab20176cf5587afbb4d77af7;hp=8184cc3eeebba04394daea2cc35fcf650945adf9;hpb=5eadacd4799f667e58a7f5876cf5499e420e6d61;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 8184cc3e..42c67769 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,116 @@ +2007-02-08 + * added sort priority for order of title screens and title messages + +2007-02-07 + * changed end of game again: do not wait for the user to press a key + anymore, but directly ask/confirm tape saving and go to hall of fame + * re-enabled quitting of lost game by pressing space or return again + * added blanking of mouse pointer when displaying title screens + * added remaining menu draw offset definitions for info sub-screens + +2007-02-05 + * added setup option to select game speed (from very slow to very fast) + * improved handling of title text messages (initial and for level set) + +2007-02-03 + * added new options "auto-wrap" and "centered" for DC2 style envelopes + +2007-01-31 + * fixed displaying and typing of player name when it is centered + * added special characters to be allowed for player name (not only A-Z) + +2007-01-25 + * fixed blit in ScrollLevel() to same bitmap to not overlap anymore + (newer versions of the SDL library seem to not like this anymore) + +2007-01-23 + * added code for configuration directives for control of game panel + +2007-01-21 + * fixed small cosmetical bug with underlining property tabs in editor + +2007-01-20 + * fixed small drawing bug in X11FadeRectangle + * added new elements for newly supported Diamond Caves II levels: + - EM/DC style exits that disappear after passing + - white key and gate (one white key needed for each white gate) + - fake gate (there is no key to open/pass this kind of gate!) + - extended magic wall which also handles pearls and crystals + - fast quicksand + +2007-01-14 + * changed maximum value for endless loop detection to a higher value + (some levels really used very deep recursion without being endless) + +2007-01-13 + * added new elements for newly supported Diamond Caves II levels: + - growing steel walls + - snappable land mine + +2007-01-08 + * added new elements for newly supported Diamond Caves II levels: + - steel text elements + +2007-01-06 + * added level file loader for native Diamond Caves II levels + +2007-01-05 + * version number set to 3.2.4 + +2007-01-05 + * version 3.2.3 released + +2007-01-04 + * fixed malloc/free bug when updating EMC artwork entries in level list + * added workaround (warning and request to quit the current game) when + changing elements cause endless recursion loop (which would otherwise + freeze the game, causing a crash-like program exit on some systems) + +2006-12-16 + * fixed nasty string overflow bug when entering too long envelope text + +2006-12-05 + * added feedback sounds for menu navigation "menu.item.activating" and + "menu.item.selecting" (for highlighting and executing menu entries) + +2006-12-03 + * improved "no scrolling when relocating" to also consider scroll delay + (meaning that the player is not automatically centered in this case; + this makes it possible to "invisibly" relocate the player to a region + of the level playfield which looks the same as the old level region) + * fixed bug with not recognizing "main.input.name.align" when active + +2006-12-02 + * fixed bug with displaying masked borders over title screens when + screen fading is disabled + +2006-11-25 + * fixed infinite loop / crash bug when killing the player while having + a CE with the setting "kill player X when explosion of " + * added special editor graphic for "char_space" to distinguish it from + "empty_space" when editing a level (in-game graphics still the same) + +2006-11-21 + * fixed nasty bug with initialization only done for the first player + +2006-11-19 + * small change to handle loading empty element/content list micro chunks + +2006-11-03 + * uploaded pre-release (test) version 3.2.3-0 binary and source code + +2006-11-01 + * some optimizations on startup speed by reducing initial text output + +2006-10-30 + * added caching of custom artwork information for faster startup times + +2006-10-29 + * fixed graphical bug when using fewer menu entries on level selection + screen than usual (with "menu.list_size.LEVELS" directive) + * fixed crash bug (Windows/SDL only) caused by BlitBitmap blitting from + the backbuffer to the backbuffer by error (with identical rectangle) + 2006-10-28 * fixed bug when displaying titlescreen with size less than element tile * fixed bug that caused elements with "change when digging " event