X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=42c67769f95a8a63f9f6162a39b038aaa2f0cf8d;hb=ba702cd338586991ab20176cf5587afbb4d77af7;hp=60165cbdd35e7d6e5fbb7ec00bf37db54ef2b66a;hpb=ac7013523c34d097708ef0f26d9c644db67bcef8;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 60165cbd..42c67769 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,13 +1,55 @@ +2007-02-08 + * added sort priority for order of title screens and title messages + +2007-02-07 + * changed end of game again: do not wait for the user to press a key + anymore, but directly ask/confirm tape saving and go to hall of fame + * re-enabled quitting of lost game by pressing space or return again + * added blanking of mouse pointer when displaying title screens + * added remaining menu draw offset definitions for info sub-screens + +2007-02-05 + * added setup option to select game speed (from very slow to very fast) + * improved handling of title text messages (initial and for level set) + +2007-02-03 + * added new options "auto-wrap" and "centered" for DC2 style envelopes + +2007-01-31 + * fixed displaying and typing of player name when it is centered + * added special characters to be allowed for player name (not only A-Z) + +2007-01-25 + * fixed blit in ScrollLevel() to same bitmap to not overlap anymore + (newer versions of the SDL library seem to not like this anymore) + +2007-01-23 + * added code for configuration directives for control of game panel + +2007-01-21 + * fixed small cosmetical bug with underlining property tabs in editor + +2007-01-20 + * fixed small drawing bug in X11FadeRectangle + * added new elements for newly supported Diamond Caves II levels: + - EM/DC style exits that disappear after passing + - white key and gate (one white key needed for each white gate) + - fake gate (there is no key to open/pass this kind of gate!) + - extended magic wall which also handles pearls and crystals + - fast quicksand + 2007-01-14 * changed maximum value for endless loop detection to a higher value (some levels really used very deep recursion without being endless) 2007-01-13 - * added growing steel walls for newly supported Diamond Caves II levels - * added snappable land mine for newly supported Diamond Caves II levels + * added new elements for newly supported Diamond Caves II levels: + - growing steel walls + - snappable land mine 2007-01-08 - * added steel text elements for newly supported Diamond Caves II levels + * added new elements for newly supported Diamond Caves II levels: + - steel text elements 2007-01-06 * added level file loader for native Diamond Caves II levels