X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=3cd9694f690d3b12f84ccc66b08f1e65989ddb62;hb=84f2d2359ecfa6253804b353f92dd9b2ccb55887;hp=950fe3174103317b10ebe2e27cc98ba2dbb4d790;hpb=67df7f8e7d36881be28794e9744dab2136679cc1;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 950fe317..3cd9694f 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,70 @@ +2005-12-22 + * added new player option "use level start element" in level editor + to set the correct focus at level start to elements from which the + player is created later (this did not work before for cascaded CE + changes resulting in creation of the player; it is now also possible + to create the player from a yam yam which is smashed at level start) + +2005-12-20 + * added "set player speed: not moving / frozen" to CE action options + * added "move player: l/r/u/d/trigger/-trigger" to CE action options + +2005-12-17 + * added new player option "block snap field" (enabled by default) to + make it possible to show a snapping animation like in Emerald Mine + +2005-12-16 + * added dynamic checkboxes to custom element action settings in editor + * added "CE value" counter for custom elements (instead of "CE count") + * added option to use the last "CE value" after custom element change + * added option to use the "CE value" of other elements in CE actions + * fixed odd behaviour when pressing time orb in levels w/o time limit + * added checkbox "use time orb bug" for older levels that use this bug + +2005-12-15 + * added missing configuration settings for the following elements: + - EL_TIMEGATE_SWITCH (time of open time gate) + - EL_LIGHT_SWITCH_ACTIVE (time of light switched on) + - EL_SHIELD_NORMAL (time of shield duration) + - EL_SHIELD_DEADLY (time of shield duration) + - EL_EXTRA_TIME (time added to level time) + - EL_TIME_ORB_FULL (time added to level time) + +2005-12-14 + * added "wind direction" as a movement pattern for custom elements + * added initial wind direction for balloon / custom elements to editor + * added functionality for EL_BALLOON_SWITCH_NONE to R'n'D game engine + +2005-12-13 + * added parameters for "game of life" and "biomaze" elements to editor + +2005-12-12 + * added level file chunk "CONF" for generic level and element settings + +2005-12-11 + * uploaded pre-release (test) version 3.2.0-4 binary and source code + +2005-12-11 + * skip empty level sets (with "levels: 0"; may be artwork base sets) + * added sound action ".page[1]" to ".page[32]" for each CE change page + +2005-12-10 + * added image config suffix ".clone_from" to copy whole image settings + * fixed bug with invalid ("undefined") CE settings in old level files + +2005-12-05 + * fixed graphical bug with smashing elements falling faster than player + +2005-12-03 + * fixed major bug which prevented private levels from being edited + * fixed bug with precedence of general and special font definitions + +2005-12-02 + * fixed graphical bug with player animation when player moves slowly + +2005-11-29 + * uploaded pre-release (test) version 3.2.0-3 binary and source code + 2005-11-28 * fixed bug which prevented "global.num_toons: 0" from working @@ -17,7 +84,7 @@ (should be '#include ' instead) 2005-08-20 - * fixed bug preventing "walkable from no direction" from being ignored + * fixed bug which prevented "walkable from no direction" from working (due to compatibility code overwriting this setting after loading) 2005-08-15