X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=39a8bcd8b88f7b16b02836de817368271e6e313c;hb=055b582fdcaeddfa6dbb240eb591ec61f37e21d3;hp=befc31283b5cca7039171c40abbc7e112f7436fb;hpb=3a98ec2c06b0355364b5747da91af9f673e295ca;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index befc3128..39a8bcd8 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,37 @@ +2009-09-25 + * fixed another translation problem from VisualBasic to C (where "int" + should be "short") causing unsolvable demos with bugs and terminals + ("bugs" being related to the Supaplex "buggy base" element here ;-) ) + +2009-09-23 + * fixed bug when reading Supaplex single level files (preventing loader + from seeking to level position like in Supaplex level package files) + +2009-08-01 + * first classic Supaplex level running and solved by solution/demo tape + +2009-06-20 + * started with integration of native Supaplex engine, using source code + of Megaplex from Frank Schindler, based on original Supaplex engine + +2009-06-16 + * version number set to 3.2.6.2 + +2009-06-15 + * version 3.2.6.1 released + +2009-05-31 + * fixed bug with element_info[e].gfx_element not being initialized in + early game stage, causing native graphics in EMC level sets to be + mapped completely to EL_EMPTY (causing a blank screen when playing) + (this only happened when starting the program with an EMC set with + native graphics, but not when switching to such a set at runtime) + +2009-03-30 + * deactivated blit-to-same-surface workaround again (see 2009-03-24) + and using self-compiled, patched SDL.dll that solves this problem + (interim solution until release of SDL 1.2.14 that should fix this) + 2009-03-26 * extended backwards compatibility mode to allow already fixed bug with change actions (see "2008-02-05") for existing levels (especially the