X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=3926053603fb9b015960c51d6839a7fddd1a0bf2;hb=88adb1ffb7a63d218d55096b7aee467e42620a40;hp=7cb65b0a434760098e237a62f368148f48e0a95a;hpb=ec2269c79c8535f2124dd8b0f0780e25d679be2b;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 7cb65b0a..39260536 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,25 @@ +2008-06-16 + * fixed initialization of gfx_element for level sketch image creation + +2008-06-15 + * added switch for EM style dynamite "[ ] explodes with chain reaction" + (with default set to "on" for existing levels, but "off" for all new + levels), as EM style dynamite does not chain-explode in original EM + +2008-02-05 + * added optional initial inventory for players (pre-collected elements) + * added change page actions "set player inventory" and "set CE artwork" + * added recognition of "player" parameter on change pages when player + actions are defined, but no trigger player in corresponding condition + (this resulted in actions that only affected the first player before) + * fixed bug with change actions being executed for newly created custom + elements resulting from custom element changes, when the intention was + only to check for change actions for the previous custom element + +2008-02-03 + * changed design and size of element drawing area in level editor + * added "element used as action parameter" to element change actions + 2008-01-27 * added possibility to reanimate player immediately after his death (for example, by "change to when explosion of ")