X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=3711c4ceedaed00c12929c222705c4176df2291d;hb=c3c190ae0fb103b7843b84b964bdfa1acb9b0091;hp=cec3597aaf0e423336f16e7a677e670c2f15eeca;hpb=931481fe085a820997fc0184263ced9d6475aea5;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index cec3597a..3711c4ce 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,32 @@ +2014-09-10 + * fixed some drawing bugs when scaling graphics due to "game.tile_size" + * added some performance improvements when handling SDL surface scaling + +2014-09-04 + * added custom graphics property "game.tile_size" to define in-game tile + size (this defines the tile size actually displayed on the playfield); + tile graphics will either be scaled to the defined game tile size or + have to be specified with the same image size (using ".tile_size") + +2014-09-01 + * added custom graphics property ".tile_size" to define tile image size + for game element graphics (like "custom_1.tile_size"); non-standard + sized images will then be scaled accordingly to standard tile size + +2014-08-30 + * fixed music still being played in Android version when in background + +2014-08-30 + * added Android "menu" button to be treated as "yes" requester button + (while the Android "back" button was already treated as "no" button) + +2014-08-28 + * added command line options "--version" / "-V" to show program version + (also shows SDL library versions when prefixed with "--debug" option) + +2014-08-27 + * error file set to unbuffered to prevent truncation in case of crashes + 2014-08-19 * fixed bug causing wrong screen updates while playing (whole screen update from backbuffer instead of playfield buffer if REDRAW_ALL set)