X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=2fd5e2333a3502b831fdcdb1486a7ac9e41ab327;hb=98c00f2bbb6bbb40e6ac5f989963638122acd17c;hp=d0d59fcc4b480adf406f8e8d35be631f0362b154;hpb=ef04ef978ebcaec42520650271b9ec741fa26c6b;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index d0d59fcc..2fd5e233 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,25 @@ +2014-12-13 + * fixed loading custom PCX image files with default artwork file names + (like "RocksDoor.pcx") which are not redefined in artwork config file + (this is a special fix for Zelda 2 and probably some other existing + level sets which use new graphics which are not defined in the file + "graphicsinfo.conf", but use a file name of one of default graphics + (like "RocksScreen.pcx"); this did not work anymore for PCX files + since the default graphics files have been changed to PNG files, so + different file names are checked now (like "RocksScreen.png"), so if + the PNG files cannot be found, the old PCX files are also checked) + +2014-12-03 + * added some more graphics customization options for the level editor: + - editor.button.prev_level (position) + - editor.button.next_level (position) + - editor.input.level_number (position) + - editor.palette.tile_size (tile size for palette elements) + - editor.palette.element_left.tile_size (draw element tile size) + - editor.palette.element_middle.tile_size (draw element tile size) + - editor.palette.element_right.tile_size (draw element tile size) + - editor.input.gfx.level_number (current level number input field) + 2014-11-22 * fixed menu display bugs caused by drawing outside menu area (again)