X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=2f434da79c2826ec2f3a81da62f11597a87dfe30;hb=2e99b0c26d334eb287486b8933b52b5048c6cc0c;hp=e3b6490bbfb635631bdb549fee9166fc6552c12c;hpb=d6a1a6cb31174ac804f9ad54a919d65478da588f;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index e3b6490b..2f434da7 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,83 @@ +2014-05-15 + * removed MS-DOS support + * removed native X11 support (X11 now only supported via SDL/SDL2) + +2014-05-14 + * cleanup of functions RedrawPlayfield() and BlitScreenToBitmap() + +2014-05-13 + * fixed level redraw after quick-loading tape with small tile graphics + +2014-03-03 + * added compatibility code for existing request door animation settings + +2014-03-01 + * added ultra-generic, ultra-flexible request door animation handling + +2014-02-18 + * fixed major bugs in handling single-player and multi-player tapes + (for details, see http://www.artsoft.org/forum/viewtopic.php?t=2086) + +2014-02-13 + * fixed various problems with playfield and requester/tape/editor doors + defined to be at non-standard screen positions in artwork config file + +2014-01-28 + * added envelope style requester dialog (alternative to door requester) + +2014-01-27 + * fixed problems with window scaling and updating related setup value + * added setup option to select anti-aliasing quality of scaled windows + +2014-01-17 + * improved speed of displaying progress when loading levels and artwork + * changed fullscreen and window scaling changes in setup menu to have + immediate effect (instead of being effective after leaving setup menu) + +2014-01-15 + * fixed toons stopping on continuous touch events on Mac OS X + +2014-01-14 + * fixed bug when displaying game envelope with even sized playfield + * added graphic configuration options for request (dialog) buttons + +2014-01-13 + * fixed some redraw bugs with window scaling under Mac OS X + +2014-01-10 + * fixed problems with window scaling and updating related setup value + +2014-01-07 + * fixed problems related to fullscreen switching and window scaling + +2014-01-06 + * fixed inconsistent custom artwork contant numbering in src/main.h, + src/screen.c and src/conf_gfx.c (this really should be cleaned up) + (this bug caused custom artwork definition to set wrong variable) + +2014-01-05 + * fixed using fullscreen mode on Android instead of pseudo-window mode + * fixed keeping desktop fullscreen mode when changing viewport size + +2014-01-04 + * fixed remaining text input problems for non-ASCII keys with modifier + * added window scaling options to graphics setup menu + +2014-01-03 + * fixed key code problems with certain keys for SDL2 + (keypad keys not being in numerical order; number of function keys) + * fixed text input problems for text characters using modifier keys + +2014-01-02 + * fixed fullscreen option for SDL2 (using only desktop fullscreen now) + +2013-12-28 + * fixed graphical bugs when using renderer/texture based graphics + +2013-12-23 + * fixed playing certain sounds (menu navigation sound and counting + score sound after solving a level) when "normal sounds" are disabled + 2013-12-16 * continued porting Rocks'n'Diamonds to Android (levels now playable) @@ -8,8 +88,8 @@ 2013-12-11 * removed limitation of artwork files to selected file types (this means that every file type supported by SDL_image and SDL_mixer can be used) - * changed default graphics vom PCX to PNG (needed for Android version to - prevent painfully slow loading of images, although not compressing PCX + * changed default graphics from PCX to PNG (needed for Android version + to prevent painfully slow image loading, although not compressing PCX files in the assets directory of the APK package might also work fine) * fixed bug with SDL_BlitSurface creating garbage when source and target surface are the same (this bug also existed in versions of SDL 1.2.x)