X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=2f434da79c2826ec2f3a81da62f11597a87dfe30;hb=2e99b0c26d334eb287486b8933b52b5048c6cc0c;hp=bbd7e406e7cfc59e136d0b2b5399d50dd5ff5c0d;hpb=19d38b8a650bd10ffbbaed031f5b3819dbcd32ce;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index bbd7e406..2f434da7 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,19 @@ +2014-05-15 + * removed MS-DOS support + * removed native X11 support (X11 now only supported via SDL/SDL2) + +2014-05-14 + * cleanup of functions RedrawPlayfield() and BlitScreenToBitmap() + +2014-05-13 + * fixed level redraw after quick-loading tape with small tile graphics + +2014-03-03 + * added compatibility code for existing request door animation settings + +2014-03-01 + * added ultra-generic, ultra-flexible request door animation handling + 2014-02-18 * fixed major bugs in handling single-player and multi-player tapes (for details, see http://www.artsoft.org/forum/viewtopic.php?t=2086) @@ -72,8 +88,8 @@ 2013-12-11 * removed limitation of artwork files to selected file types (this means that every file type supported by SDL_image and SDL_mixer can be used) - * changed default graphics vom PCX to PNG (needed for Android version to - prevent painfully slow loading of images, although not compressing PCX + * changed default graphics from PCX to PNG (needed for Android version + to prevent painfully slow image loading, although not compressing PCX files in the assets directory of the APK package might also work fine) * fixed bug with SDL_BlitSurface creating garbage when source and target surface are the same (this bug also existed in versions of SDL 1.2.x)