X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=2b738cc5156ebdd64538614f6b64c9c36a49eb3c;hb=959794cfda1f83edc51512211ae5a9f6b1e0b179;hp=160fec389e4fd0c8ab93184f7fb5fae6c60eb759;hpb=04822a800bb5479087613b0730fdf7e765ba012c;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 160fec38..2b738cc5 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,22 @@ +2014-05-15 + * removed MS-DOS support + +2014-05-14 + * cleanup of functions RedrawPlayfield() and BlitScreenToBitmap() + +2014-05-13 + * fixed level redraw after quick-loading tape with small tile graphics + +2014-03-03 + * added compatibility code for existing request door animation settings + +2014-03-01 + * added ultra-generic, ultra-flexible request door animation handling + +2014-02-18 + * fixed major bugs in handling single-player and multi-player tapes + (for details, see http://www.artsoft.org/forum/viewtopic.php?t=2086) + 2014-02-13 * fixed various problems with playfield and requester/tape/editor doors defined to be at non-standard screen positions in artwork config file @@ -68,8 +87,8 @@ 2013-12-11 * removed limitation of artwork files to selected file types (this means that every file type supported by SDL_image and SDL_mixer can be used) - * changed default graphics vom PCX to PNG (needed for Android version to - prevent painfully slow loading of images, although not compressing PCX + * changed default graphics from PCX to PNG (needed for Android version + to prevent painfully slow image loading, although not compressing PCX files in the assets directory of the APK package might also work fine) * fixed bug with SDL_BlitSurface creating garbage when source and target surface are the same (this bug also existed in versions of SDL 1.2.x)