X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=2b11f3c8f3adeb867283c2eb092be96a973af6bc;hb=c13edc46989cc33afdb7039bf39dfc3e8e024ef6;hp=f2ac47ffca3e7b30194b0cb54a2ab076af865928;hpb=7992b03de18aad8527835dfa03375f3a30a7e673;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index f2ac47ff..2b11f3c8 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,18 @@ +2008-06-15 + * added switch for EM style dynamite "[ ] explodes with chain reaction" + (with default set to "on" for existing levels, but "off" for all new + levels), as EM style dynamite does not chain-explode in original EM + +2008-02-05 + * added optional initial inventory for players (pre-collected elements) + * added change page actions "set player inventory" and "set CE artwork" + * added recognition of "player" parameter on change pages when player + actions are defined, but no trigger player in corresponding condition + (this resulted in actions that only affected the first player before) + * fixed bug with change actions being executed for newly created custom + elements resulting from custom element changes, when the intention was + only to check for change actions for the previous custom element + 2008-02-03 * changed design and size of element drawing area in level editor * added "element used as action parameter" to element change actions