X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=2af341284f2c76c22db8ea74f49b8f183ff51a71;hb=81649ac54979cfd96571d7295b12fcccf58b0fd9;hp=16e53b91ddf2b410d2961db6633695a83b3319fe;hpb=a5f961c9d6d0ef7f1b69478b6ec20fbac09548b9;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 16e53b91..2af34128 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,69 @@ +2006-10-30 + * added caching of custom artwork information for faster startup times + +2006-10-29 + * fixed graphical bug when using fewer menu entries on level selection + screen than usual (with "menu.list_size.LEVELS" directive) + * fixed crash bug (Windows/SDL only) caused by BlitBitmap blitting from + the backbuffer to the backbuffer by error (with identical rectangle) + +2006-10-28 + * fixed bug when displaying titlescreen with size less than element tile + * fixed bug that caused elements with "change when digging " event + to change for _every_ digged element, not only those specified in + * fixed bug that caused impact style collision when dropping element one + tile over the player that can both fall down and smash players + * fixed bug that caused impact style collision when element changed to + falling/smashing element over the player immediately after movement + +2006-10-24 + * fixed bug that allowed making engine snapshots from the level editor + +2006-10-22 + * fixed bugs with player name and current level positions on main screen + +2006-10-20 + * added configuration directives for control of title screens: + - "title.fade_delay" for fading time + - "title.post_delay" for pause between screens (when not crossfading) + - "title.auto_delay" to automatically continue after some time + these settings can each be overridden by specifying them with titles: + - "titlescreen_initial_{1-5}.{fade_delay,post_delay,auto_delay}" + - "titlescreen_{1-5}.{fade_delay,post_delay,auto_delay}" + fading mode can also be specified: + - "titlescreen_initial_{1-5}.anim_mode: {fade,crossfade} + - "titlescreen_{1-5}.anim_mode: {fade,crossfade} + default is using normal fading for menues and initial title screens, + while using cross-fading for level set title screens + * fixed bug with background not drawn in Hall of Fame after game was won + +2006-10-18 + * added configuration directives for the remaining main menu items + +2006-10-17 + * added additional configuration directives for info screen draw offset: + menu.draw_{x,y}offset.INFO[{ELEMENTS,MUSIC,CREDITS,PROGRAM,LEVELSET}] + * added additional configuration directives for preview info text + * limited mouse wheel sensitive screen area to scrollable screen area + +2006-10-16 + * added highlighted menu text entries to menu navigation when selected + +2006-10-14 + * fixed bug that prevented player from correctly being created in the + top left corner by a custom element change in a level without player + * fixed bug that prevented player from being killed when indestructible, + non-walkable element is placed on player position by extended change + * added configurable menu button, text and input positions to main menu + +2006-10-13 + * added page fading effects for remaining info sub-screens + * fixed small bug that caused some delays when answering door request + +2006-10-12 + * added directives "border.draw_masked.*" for menu/playfield area and + door areas to display overlapping/masked borders from "global.border" + 2006-10-09 * fixed bug with CE with move speed "not moving" not being animated * when changing player artwork by CE action, reset animation frame