X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=299b1599f4effa295346374c05cf6e4f6b9955f0;hb=1847b9f73a9189758958980912c005dc289e1b08;hp=85e95fc41427609309a5e1d52155600c80f64811;hpb=479bba3c31872d0bf11756a6380988bf787ce5ef;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 85e95fc4..299b1599 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,62 @@ +2006-05-19 + * added new chunk "NAME" to level file format for level name settings + * added new chunk "NOTE" to level file format for envelope settings + * changed name of chunk "CONF" to "ELEM" (for normal element settings) + * updated magic(5) file to recognize changed and new level file chunks + +2006-05-17 + * changed gravity (which only affects the player) from level property + to player property (only makes a difference in multi-player levels) + * added change events "change when CE value/score changes" + * added change events "change when CE value/score changes of " + +2006-05-16 + * added new chunk "INFO" to level file format for global level settings + * added all element settings from "HEAD" chunk to "CONF" chunk + * added all global level settings from "HEAD" chunk to "INFO" chunk + +2006-05-09 + * changed level file format by adding two new chunks "CUSX" (for custom + elements, replacing the previous "CUS4" chunk) and "GRPX" (for group + elements, replacing the previous "GRP1" chunk); these new IFF style + chunks use the new and flexible "micro chunks inside chunks" technique + already used with the new "CONF" chunk (for normal element properties) + which makes it possible to easily extend the existing level format + (instead of using fixed-length chunks like before, which are either + too big due to reserved bytes for future use, or too small when those + reserved bytes have all been used and even more data should be stored, + requiring the replacement by new and larger chunks just like it went + with "CUS1" to "CUS4"); this whole problem now does not exist anymore + +2006-05-06 + * added credits pages to the "credits" section that were really missing + * added some missing element descriptions to the level editor + * added down position of switchgate switch to the level editor + and allowed the use of both switch positions at the same time + * changed use of "Insert" and "Delete" keys to navigate element list in + level editor to start of previous or next cascading block of elements + +2006-05-05 + * added the possibility to view the title screen to the info screen menu + * fixed some minor bugs with viewing title screens + +2006-05-02 + * fixed bug with title (cross)fading in/out when using fullscreen mode + +2006-04-30 + * fixed bug that forced re-defining of menu settings in local graphics + config file which are already defined in existing base config file + * fixed small bug that caused door sounds playing when music is enabled + +2006-04-29 + * added the possibility to define up to five title screens for each + level set that are displayed after loading using (cross)fading in/out + (this was added to display the various start images of the EMC sets) + +2006-04-28 + * added "CE score gets zero [of]" to custom element trigger conditions + * added setup option to display element token name in level editor + 2006-04-19 * added compatibility code for Juergen Bonhagen's menu artwork settings