X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=2613fd7fb863bdb21e47bb967b8b6198d1c39c94;hb=cb81cac37a6a681c0ee295918e5ef919fbef1e90;hp=31f250cb5c566de6f1a0128e1a99bed114e7c1f4;hpb=8b04d496646e102dd15710ba091e2f37cadcec5e;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 31f250cb..2613fd7f 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,40 @@ +2006-10-20 + * added configuration directives for control of title screens: + - "title.fade_delay" for fading time + - "title.post_delay" for pause between screens (when not crossfading) + - "title.auto_delay" to automatically continue after some time + these settings can each be overridden by specifying them with titles: + - "titlescreen_initial_{1-5}.{fade_delay,post_delay,auto_delay}" + - "titlescreen_{1-5}.{fade_delay,post_delay,auto_delay}" + fading mode can also be specified: + - "titlescreen_initial_{1-5}.anim_mode: {fade,crossfade} + - "titlescreen_{1-5}.anim_mode: {fade,crossfade} + default is using normal fading for menues and initial title screens, + while using cross-fading for level set title screens + +2006-10-18 + * added configuration directives for the remaining main menu items + +2006-10-17 + * added additional configuration directives for info screen draw offset: + menu.draw_{x,y}offset.INFO[{ELEMENTS,MUSIC,CREDITS,PROGRAM,LEVELSET}] + * added additional configuration directives for preview info text + * limited mouse wheel sensitive screen area to scrollable screen area + +2006-10-16 + * added highlighted menu text entries to menu navigation when selected + +2006-10-14 + * fixed bug that prevented player from correctly being created in the + top left corner by a custom element change in a level without player + * fixed bug that prevented player from being killed when indestructible, + non-walkable element is placed on player position by extended change + * added configurable menu button, text and input positions to main menu + +2006-10-13 + * added page fading effects for remaining info sub-screens + * fixed small bug that caused some delays when answering door request + 2006-10-12 * added directives "border.draw_masked.*" for menu/playfield area and door areas to display overlapping/masked borders from "global.border"