X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=24523b82fa6be638842bc8d6428d3537dad9a9b6;hb=39d01b9327d78c44d36894a0a442a7c45a19849f;hp=6a38b40d01a696ac4e4b51081d0f6afc66cdc744;hpb=3ae70b9d27b4b2c038f35b0aa5985c368542a486;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 6a38b40d..24523b82 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,22 @@ +2013-12-12 + * added SDL2 renderer/texture based graphics frame handling to allow for + "desktop" style fullscreen mode and scaling of game screen/window + +2013-12-11 + * removed limitation of artwork files to selected file types (this means + that every file type supported by SDL_image and SDL_mixer can be used) + * changed default graphics vom PCX to PNG (needed for Android version to + prevent painfully slow loading of images, although not compressing PCX + files in the assets directory of the APK package might also work fine) + * fixed bug with SDL_BlitSurface creating garbage when source and target + surface are the same (this bug also existed in versions of SDL 1.2.x) + +2013-12-07 + * started porting Rocks'n'Diamonds to Android + +2013-12-03 + * ported Rocks'n'Diamonds to SDL2 (first simple version that works) + 2013-12-01 * version number set to 3.3.1.3