X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=229f200013aeeb3f5e76b835e52d40fe187e47b7;hb=d663c0b66b0fbf7aaca97890c756d97fa02c8ba1;hp=b01037e4124484145f748a845a0176c8b4fa0b60;hpb=7e7bea870822b12f26c2266d0bcc23db6a1684f4;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index b01037e4..229f2000 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,9 +1,23 @@ +2007-09-07 + * fixed (experimental only) redrawing of every tile per frame (even if + unneeded) for the extended (R'n'D based) EMC graphics engine + * added optimization to only calculate element count for panel display + if really needed (that is, if element count values defined on panel) + * fixed problem with special editor door redraw when entering main menu + +2007-09-03 + * fixed bug with displaying background for title messages on info screen + * some code cleanup for the extended (R'n'D based) EMC graphics engine + 2007-09-01 * fixed bug with CE action "move player" always resulting in player 4 if there was a CE action with no trigger player (because the player element was calculated by using log_2() from trigger player bits with the value PLAYER_BITS_ANY) -- this is now fixed by also storing the triggering player bit mask and handling all players in "move player" + * fixed bug when defined artwork cannot be found for artwork that has + default artwork cloned from other artwork (without default filename) + * added several fixes to the extended (R'n'D based) EMC graphics engine 2007-08-26 * fixed broken editor copy and paste for custom elements between levels