X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=1c841f259e773e4c390f8e2e8ad3da1f7c1b2946;hb=d1eb03c63b0eaa2fd1bfa97d4b68ef678aa07bd2;hp=16909a52ca272998f76bdd4633abb39b2f116f56;hpb=6077980c61e1985fcc5ac969cd5e15e696498191;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 16909a52..1c841f25 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,67 @@ +2010-06-16 + * added tape panel graphics and screen positions to graphics config + +2010-06-15 + * added compatibility stuff for redefined "global.door" (which affects + all parts of that image that have their own graphics definition now) + +2010-06-14 + * added sound button graphics to graphics config + +2010-06-13 + * added tape button graphics and screen positions to graphics config + +2010-06-09 + * improved single step mode in R'n'D, EM and SP engines + +2010-06-08 + * version number set to 3.3.0.2 + +2010-06-08 + * version 3.3.0.1 released + +2010-06-08 + * added configurable key shortcuts for snap+direction player actions + (probably most useful for recording tool-assisted speedrun (TAS) + tapes using the single-step mode of the tape recorder) + +2010-05-28 + * version number set to 3.3.0.1 + +2010-05-25 + * version 3.3.0.0 released + +2010-05-22 + * fixed missing memory allocation in SP engine when saving engine data + for non-SP game engine snapshots (which also stores SP engine part) + +2010-05-21 + * fixed problem with scrolling in native EM engine in multi-user mode + (this bug was just introduced with the experimental viewport stuff) + * fixed animation of splashing acid in EM engine with classic artwork + * fixed animation of cracking nut in EM engine with classic artwork + * fixed (implemented) single step mode in native EM and SP engines + * fixed "latest_engine" flag in classic levels (moved to single sets) + * updated SDL library DLLs for Windows to the latest release versions + (this fixed some mysterious crashes of the game on Windows systems) + * replaced EM and SP set in classic level set with native level files + * finally added a newly written "CREDITS" file to the game package + * removed sampled music loops from classic music set + +2010-04-20 + * changed native Emerald Mine engine to support different viewport sizes + +2010-04-19 + * changed native Supaplex engine to support different viewport sizes + +2010-04-07 + * added initial, experimental support for different viewport properties + (with "viewports" being menu/playfield area and doors; currently the + size of the menu/playfield area and door positions can be redefined) + +2010-04-02 + * added initial, experimental support for different window sizes + 2010-03-27 * added support for native Sokoban solution files in pure 'udlrUDLR' format with extension ".sln" instead of ".tape" for solution tapes @@ -25,10 +89,7 @@ static walls, not for in-game dynamically changing walls using CEs.) 2010-03-16 - * continued code cleanup of native Supaplex game engine - -2010-03-15 - * continued code cleanup of native Supaplex game engine + * finished code cleanup of native Supaplex game engine 2010-03-14 * started code cleanup of native Supaplex game engine