X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=1ae9adc1b69a52deeee2cc88d189bc212f145bca;hb=070915c688903880c053bc444cc7f161fdebd91d;hp=24523b82fa6be638842bc8d6428d3537dad9a9b6;hpb=39d01b9327d78c44d36894a0a442a7c45a19849f;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 24523b82..1ae9adc1 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,13 @@ +2013-12-28 + * fixed graphical bugs when using renderer/texture based graphics + +2013-12-23 + * fixed playing certain sounds (menu navigation sound and counting + score sound after solving a level) when "normal sounds" are disabled + +2013-12-16 + * continued porting Rocks'n'Diamonds to Android (levels now playable) + 2013-12-12 * added SDL2 renderer/texture based graphics frame handling to allow for "desktop" style fullscreen mode and scaling of game screen/window @@ -12,7 +22,7 @@ surface are the same (this bug also existed in versions of SDL 1.2.x) 2013-12-07 - * started porting Rocks'n'Diamonds to Android + * started porting Rocks'n'Diamonds to Android (already shows main menu) 2013-12-03 * ported Rocks'n'Diamonds to SDL2 (first simple version that works)