X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=18a8053cd8eaf715c86b2edf082209a8af56acf1;hb=ae0e3de423fa4a5a60969bed8adf11e5d147b4dc;hp=d9b14c6f0b844a440443cea2c30d1ce7c75b78a1;hpb=3f336329750dff46fe1634f317eee24515cd9d11;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index d9b14c6f..18a8053c 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,32 @@ +2008-02-05 + * added optional initial inventory for players (pre-collected elements) + * added change page actions "set player inventory" and "set CE artwork" + * added recognition of "player" parameter on change pages when player + actions are defined, but no trigger player in corresponding condition + (this resulted in actions that only affected the first player before) + * fixed bug with change actions being executed for newly created custom + elements resulting from custom element changes, when the intention was + only to check for change actions for the previous custom element + +2008-02-03 + * changed design and size of element drawing area in level editor + * added "element used as action parameter" to element change actions + +2008-01-27 + * added possibility to reanimate player immediately after his death + (for example, by "change to when explosion of ") + +2008-01-25 + * fixed bug with "gray" white door not being uncovered by magnifier + * added score for collecting (any) key to the white key config page + +2008-01-22 + * added condition "deadly when " for custom elements + that behaves a bit like the existing "deadly when ", + but with the following differences: + - it only kills players or friends when it was moving before it hits + - it does not kill players or friends that try to run into it + 2008-01-21 * fixed the following change conditions where a player element is used as the "element that is triggering the custom element change":