X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=17c8df158fa44910511d888fe915fba09405632b;hb=2919379746c92fd488b83c61b328ef17fe500985;hp=7e4cc1e16175848b2b9289db8accb0268849bd58;hpb=c14ddc8b933f45b1fb02e0fe5a7637655b88f90a;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 7e4cc1e1..17c8df15 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,10 @@ +2010-01-07 + * added handling of gravity ports when converting Supaplex style R'n'D + levels to native Supaplex levels for playing with Supaplex engine + +2010-01-06 + * fixed bug in Supaplex engine regarding initial screen scroll position + 2009-12-17 * fixed EMC style pushing animations in the R'n'D graphics engine (when using ".2nd_movement_tile" for animations having start and end tile) @@ -5,6 +12,10 @@ non-black (i.e. opaque) background, the pushing graphics drawing order was changed to first draw the pushed element, then the player (maybe this should be controlled by an ".anim_mode" flag yet to be added) + * two-tile animations for moving or pushing should have 7 frames for + normal speed, 15 frames for half speed etc. to display correct frames + * two-tile animations are also displayed correctly with different speed + settings for the player (for pushing animations) or moving elements 2009-12-16 * added searching for template level (file "template.level") not only