X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=160fec389e4fd0c8ab93184f7fb5fae6c60eb759;hb=358fe8d37855c22ee5ee4e24d486757500043178;hp=a575452509037cd290f3781b5ef2d39c56bfa1b7;hpb=faad97c450f035fb84748e8ca72048e53c92de78;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index a5754525..160fec38 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,53 @@ +2014-02-13 + * fixed various problems with playfield and requester/tape/editor doors + defined to be at non-standard screen positions in artwork config file + +2014-01-28 + * added envelope style requester dialog (alternative to door requester) + +2014-01-27 + * fixed problems with window scaling and updating related setup value + * added setup option to select anti-aliasing quality of scaled windows + +2014-01-17 + * improved speed of displaying progress when loading levels and artwork + * changed fullscreen and window scaling changes in setup menu to have + immediate effect (instead of being effective after leaving setup menu) + +2014-01-15 + * fixed toons stopping on continuous touch events on Mac OS X + +2014-01-14 + * fixed bug when displaying game envelope with even sized playfield + * added graphic configuration options for request (dialog) buttons + +2014-01-13 + * fixed some redraw bugs with window scaling under Mac OS X + +2014-01-10 + * fixed problems with window scaling and updating related setup value + +2014-01-07 + * fixed problems related to fullscreen switching and window scaling + +2014-01-06 + * fixed inconsistent custom artwork contant numbering in src/main.h, + src/screen.c and src/conf_gfx.c (this really should be cleaned up) + (this bug caused custom artwork definition to set wrong variable) + +2014-01-05 + * fixed using fullscreen mode on Android instead of pseudo-window mode + * fixed keeping desktop fullscreen mode when changing viewport size + +2014-01-04 + * fixed remaining text input problems for non-ASCII keys with modifier + * added window scaling options to graphics setup menu + +2014-01-03 + * fixed key code problems with certain keys for SDL2 + (keypad keys not being in numerical order; number of function keys) + * fixed text input problems for text characters using modifier keys + 2014-01-02 * fixed fullscreen option for SDL2 (using only desktop fullscreen now)