X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=11a1dfedae308ffc9f4d3645889f7db4a4c9cd70;hb=73dd81c85be90e466493bcc6f45c402d29bc7f20;hp=b56015cabd5d5233c494bc9fc4a13fd82160a5fa;hpb=5a2237add0a19d1559c0fe20c3f27651a71adf6c;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index b56015ca..11a1dfed 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,7 +1,37 @@ +2004-10-01 + * added more element and graphic definitions for new EMC elements + +2004-09-27 + * modified native EM engine to use integrated R'n'D sound system + +2004-09-21 + * added SDL support to graphics functions in native EM engine + (by always using generic libgame interface functions) + +2004-09-20 + * fixed bug in frame synchronization in native EM engine + +2004-09-18 + * added code to convert levels between R'n'D and native EM engine + +2004-08-23 + * new Emerald Mine engine can now play levels selected in main menu + +2004-08-16 + * fixed big memory leak in function "CreateBitmapWithSmallBitmaps()" + (which creates scaled down graphics for level editor and preview); + there's still a memory leak somewhere in the artwork handling code + * added "scale image up" functionality to X11 version of zoom function + +2004-08-14 + * first attempts to integrate new, native Emerald Mine Club engine + 2004-08-07 * fixed bug in gadget code which caused reset of CEs in level editor (example: pressing 'b' [grab brush] on CE config page erased values) (solution: check if gadgets in ClickOnGadget() are really mapped) + * improved level change detection in editor (settings now also checked) + * fixed bug with "can move into acid" and "don't collide with" state 2004-07-29 * fixed maze runner style CEs to use the configured move delay value