X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=11a1dfedae308ffc9f4d3645889f7db4a4c9cd70;hb=73dd81c85be90e466493bcc6f45c402d29bc7f20;hp=adf52116f1570edd63c31d69a18f5e057eb3379e;hpb=7ffc21d9a4a3772e2855611cd03c8942b8f0e395;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index adf52116..11a1dfed 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,53 @@ +2004-10-01 + * added more element and graphic definitions for new EMC elements + +2004-09-27 + * modified native EM engine to use integrated R'n'D sound system + +2004-09-21 + * added SDL support to graphics functions in native EM engine + (by always using generic libgame interface functions) + +2004-09-20 + * fixed bug in frame synchronization in native EM engine + +2004-09-18 + * added code to convert levels between R'n'D and native EM engine + +2004-08-23 + * new Emerald Mine engine can now play levels selected in main menu + +2004-08-16 + * fixed big memory leak in function "CreateBitmapWithSmallBitmaps()" + (which creates scaled down graphics for level editor and preview); + there's still a memory leak somewhere in the artwork handling code + * added "scale image up" functionality to X11 version of zoom function + +2004-08-14 + * first attempts to integrate new, native Emerald Mine Club engine + +2004-08-07 + * fixed bug in gadget code which caused reset of CEs in level editor + (example: pressing 'b' [grab brush] on CE config page erased values) + (solution: check if gadgets in ClickOnGadget() are really mapped) + * improved level change detection in editor (settings now also checked) + * fixed bug with "can move into acid" and "don't collide with" state + +2004-07-29 + * fixed maze runner style CEs to use the configured move delay value + +2004-06-27 + * added Aaron Davidson's tutorial level set to the "Tutorials" section + +2004-06-20 + * fixed engine change that broke 3.0.8 levels like "Walpurgis Gardens" + * fixed the above fix because it broke level set "machine" (*sigh*) + * fixed random element placement in level editor to work as expected + * fixed undefined graphic of runtime element "EL_AMOEBA_TO_DIAMOND" + +2004-06-15 + * re-recorded tape for BD2K3, level 010 (broken due to bugfix) + 2004-06-13 * fixed bug (missing array boundary check) which caused broken tapes * fixed bug (when loading level template) which caused broken levels