X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=0f4e570a32f1b606b8f3ebb69df52b369a4b074b;hb=4b1b5a2a67227d3023ff6da4596be31eae8eaefc;hp=ef2f864552813a5f0544b85849a313df2a6d7a07;hpb=cc941f23b0401f65d73f311a507ebd595fbd60a2;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index ef2f8645..0f4e570a 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,11 +1,338 @@ +2005-05-24 + * fixed bug with moving up despite gravity due to "block last field" + * fixed small bug with wrong draw offset when typing name in main menu + * when reading user names from "passwd", ignore data after first comma + * when creating new "levelinfo.conf", only write some selected entries + +2005-05-15 + * added setup option "skip levels" and possibility to skip levels + +2005-04-28 + * fixed displaying "imported from/by" on preview with empty string + * fixed ignoring draw offset for fonts used for level preview texts + +2005-04-24 + * fixed a delay problem with SDL and too many mouse motion events + * added setup option "skip levels" and level skipping functionality + +2005-03-06 + * fixed mapping of obsolete element token names in "editorsetup.conf" + * fixed bug with sound "acid.splashing" treated as a loop sound + * fixed some little sound bugs in native EM engine + +2005-02-20 + * fixed small bug when dragging scrollbars to end positions + +2005-02-14 + * added editor element descriptions written by Aaron Davidson + +2005-02-02 + * improved fallback handling when configured artwork is not available + (now using default artwork instead of exiting when files not found) + +2005-02-01 + * fixed bug on level selection screen when dragging scrollbar + +2005-01-19 + * fixed bug which caused broken tapes when appending to EM engine tapes + +2005-01-17 + * uploaded pre-release (test) version 3.2.0-1 binary and source code + +2005-01-17 + * added code to replace changed artwork config tokens with other tokens + (needed for backwards compatibility, so that older tokens still work) + +2005-01-16 + * added native R'n'D graphics for some new EMC elements in EM engine + +2005-01-15 + * fixed some bugs in the EM engine integration code + * changed EM engine code to allow diagonal movement + * changed EM engine code to allow use of separate snap and drop keys + +2005-01-03 + * fixed some redraw bugs when using EM engine + +2005-01-02 + * fixed bug with not converting RND levels which are set to use native + engine to native level structure when loading + +2005-01-01 + * uploaded pre-release (test) version 3.2.0-0 binary and source code + +2005-01-01 + * version number set to 3.2.0 + +2004-12-30 + * level data now reset to defaults after attempt to load invalid file + +2004-11-13 + * added use of "editorsetup.conf" for different level sets + +2004-10-26 + * added auto-detection for various types of Emerald Mine level files + +2004-10-17 + * fixed bug with scrollbars getting too small when list is very large + +2004-10-09 + * fixed bug with 3+3 (cross) sized explosion not making explosion sound + +2004-10-04 + * added most level editor configuration gadgets for new EMC elements + +2004-10-01 + * added more element and graphic definitions for new EMC elements + +2004-09-27 + * modified native EM engine to use integrated R'n'D sound system + +2004-09-21 + * added SDL support to graphics functions in native EM engine + (by always using generic libgame interface functions) + +2004-09-20 + * fixed bug in frame synchronization in native EM engine + +2004-09-18 + * added code to convert levels between R'n'D and native EM engine + +2004-08-23 + * new Emerald Mine engine can now play levels selected in main menu + +2004-08-16 + * fixed big memory leak in function "CreateBitmapWithSmallBitmaps()" + (which creates scaled down graphics for level editor and preview); + there's still a memory leak somewhere in the artwork handling code + * added "scale image up" functionality to X11 version of zoom function + +2004-08-14 + * first attempts to integrate new, native Emerald Mine Club engine + +2004-08-07 + * fixed bug in gadget code which caused reset of CEs in level editor + (example: pressing 'b' [grab brush] on CE config page erased values) + (solution: check if gadgets in ClickOnGadget() are really mapped) + * improved level change detection in editor (settings now also checked) + * fixed bug with "can move into acid" and "don't collide with" state + +2004-07-29 + * fixed maze runner style CEs to use the configured move delay value + +2004-06-27 + * added Aaron Davidson's tutorial level set to the "Tutorials" section + +2004-06-20 + * fixed engine change that broke 3.0.8 levels like "Walpurgis Gardens" + * fixed the above fix because it broke level set "machine" (*sigh*) + * fixed random element placement in level editor to work as expected + * fixed undefined graphic of runtime element "EL_AMOEBA_TO_DIAMOND" + +2004-06-15 + * re-recorded tape for BD2K3, level 010 (broken due to bugfix) + +2004-06-13 + * fixed bug (missing array boundary check) which caused broken tapes + * fixed bug (when loading level template) which caused broken levels + * fixed bug with new block last field code when using non-yellow player + +2004-06-12 + * fixed bug when pressing "stop, pause, stop, play" on tape recorder + * internal change of how the player blocks the last field when moving + * fixed blocking delay of last field for EM and SP style block delay + * fixed bug where the player had to wait for the usual move delay after + unsuccessfully trying to move, when he directly could move after that + * the last two changes should make original Supaplex level 93 solvable + * improved use of random number generator to make it less predictable + * fixed behaviour of slippery SP elements to let slip left, then right + +2004-06-11 + * fixed bug with wrong door state after trying to quickload empty tape + * fixed waste of static memory usage of the binary, making it smaller + * fixed very little graphical bug in Supaplex explosion + +2004-06-07 + * version number set to 3.1.1 + +2004-06-07 + * version 3.1.0 released + +2004-06-07 + * fixed bug with crash when writing user levelinfo.conf the first time + +2004-06-06 + * added option "convert LEVELDIR [NR]" to command line batch commands + * re-converted Supaplex levels to apply latest engine fixes + * changed "use graphic/sound of element" to "use graphic of element" + due to compatibility problems with some levels ("bug machine" etc.) + +2004-05-23 + * fixed bug with CE change replacing player with same or other player + +2004-05-16 + * fixed bug with opaque font in envelope with background graphic when + background graphic is not transparent itself + +2004-05-12 + * added "gravity on" and "gravity off" ports for Supaplex compatibility + * corrected original Supaplex level loading code to use these new ports + * also corrected Supaplex loader to auto-count infotrons if set to zero + +2004-05-10 + * fixed bug with missing initialization of "modified" flag for GEs + +2004-05-09 + * fixed bug that caused endless recursion loop when relocating player + * fixed tape recorder bug in "step mode" when using "pause before end" + * fixed tape recorder bug when changing from "warp forward" mode + +2004-05-08 + * fixed bug with "when touching" for pushed elements at last position + +2004-05-05 + * fixed bug that caused two activated toolbox buttons in level editor + * fixed bug with exploding dynabomb under player due to other explosion + +2004-05-02 + * fixed bug with creating walkable custom element under player (again) + * fixed bug with not copying explosion type when copying CEs in editor + * fixed graphical bug when drawing player in setup menu (input devices) + * fixed graphical bug when the player is pushing an accessible element + * fixed bug with classic switchable elements triggering CE changes + * fixed bug with entering/leaving walkable element in RelocatePlayer() + * fixed crash bug when CE leaves behind the trigger player element + +2004-04-30 + * fixed bug with broken tubes after placing/exploding dynamite in them + * fixed bug with exploding dynamite under player due to other explosion + * fixed bug with not resetting push delay under certain circumstances + +2004-04-27 + * added option "handicap" for "levelinfo.conf" (thanks to Niko Böhm) + * added network multiplayer code for Windows (thanks to Niko Böhm) + +2004-04-25 + * added option "reachable despite gravity" for gravity movement + * changed gravity movement of most classic walkable and passable + elements back to "not reachable" (for compatibility reasons) + +2004-04-24 + * fixed (removed) "indestructible" / "can explode" dependency in editor + * fixed (removed) "accessible inside" / "protected" dependency + * fixed (removed) "step mode" / "shield time" dependency + +2004-04-23 + * fixed dynabombs exploding now into anything diggable + * fixed Supaplex style gravity movement into buggy base now impossible + * added pressing key "space" as valid action to select menu options + +2004-04-20 + * added "replace when walkable" to relocate player to walkable element + * added "enter"/"leave" event for elements affected by relocation + * fixed "direct"/"indirect" change order also for "when change" event + * fixed graphical bug when pushing things from elements walkable inside + +2004-04-18 + * fixed graphic bug when player is snapping while moving in old levels + * fixed bug when a moving custom element leaves a player element behind + * fixed bug with mole not disappearing when moving into acid pool + * fixed bug with incomplete path setting when using "--basepath" option + * moving CE can now leave walkable elements behind under the player + * when relocating, player can be set on walkable element now + * fixed another gravity movement bug + +2004-04-12 + * uploaded pre-release (test) version 3.1.0-2 binary and source code + +2004-04-10 + * added "collectible" and "removable" to extended replacement types + (where "removable" replaces "diggable" and "collectible" elements) + * added "collectible & throwable" (to throw element to the next field) + * fixed bug with CEs digging elements that are just about to explode + * changed mouse cursor now always being visible when game is paused + +2004-04-09 + * added possibility to push/press accessible elements from a side that + is not accessible + * fixed bug with not setting actual date when appending to tape + +2004-04-07 + * fixed bug with incorrectly initialized custom element editor graphics + +2004-04-04 + * corrected set "Contributions_1995-2000/rnd_kjell_kristiansson": + - number of levels corrected from 18 to 17 in "levelinfo.conf" + +2004-03-31 + * fixed bug with destroyed robot wheel still attracting robots forever + * fixed bug with time gate switch deactivating after robot wheel time + (while the time gate itself is not affected by this misbehaviour) + * changed behaviour of BD style amoeba to always get blocked by player + (before it was different when there were non-BD elements in level) + * fixed bug with player destroying indestructable elements with shield + +2004-03-26 + * added option to make growing elements grow into anything diggable + (for the various amoeba types, biomaze and "game of life") + +2004-03-24 + * fixed bug with movable elements not moving after left behind by CEs + * changed gravity movement to anything diggable, not only sand/base + * optionally allowing passing to walkable element, not only empty space + * added option "can pass to walkable element" for players + * finally fixed gravity movement (hopefully) + +2004-03-23 + * fixed bug with movable elements not moving anymore after falling down + +2004-03-22 + * fixed another bug with custom elements digging and leaving elements + * fixed bug with "along left/right side" and automatic start direction + * trigger elements now also displayed when "more custom" deactivated + * fixed bug with clipboard element initialized when loading new level + * added option "drop delay" to set delay before dropping next element + +2004-03-21 + * uploaded pre-release (test) version 3.1.0-1 binary and source code + +2004-03-20 + * added copy and paste functions for custom change pages + * enhanced graphical display and functionality of tape recorder + * fixed bug with custom elements digging and leaving elements + +2004-03-19 + * added move speed faster than "very fast" for custom elements + * fixed bug with 3+3 style explosions and missing border content + * fixed little bug when copying custom elements in the editor + * enhanced custom element changes by more side trigger actions + +2004-03-16 + * added option "no scrolling when relocating" for instant teleporting + * uploaded pre-release (test) version 3.1.0-0 binary and source code + +2004-03-15 + * added trigger element and trigger player to use as target elements + * added copy and paste functions for custom and group elements + +2004-03-14 + * fixed graphical bug when displaying explosion animations + * fixed bug when appending to tapes, resulting in broken tapes + * re-recorded a few tapes broken by fixing gravity checking bug + +2004-03-13 + * "can move into acid" property now for all elements independently + * "can fall into acid" property for player stored in same bitfield now + * added option for deadliness of Supaplex 'sniksnak' and 'electron' + * version number set to 3.1.0 (finally!) + 2004-03-09 * changed tape recording to only record input, not programmed actions - * YET TO COME ... added option ... for sp_sniksnak and sp_electron 2004-03-08 * fixed totally broken (every 8th frame skipped) step-by-step recording * fixed bug with requester not displayed when quick-loading interrupted - * added option "can fall into acid (with gravity)" for player elements + * added option "can fall into acid (with gravity)" for players * fixed bug with player not falling when snapping down with gravity 2004-03-07 @@ -154,10 +481,10 @@ * fixed bug with wrong "Murphy" graphics (when digging etc.) 2003-12-14 - * Version number set to 3.0.9. + * version number set to 3.0.9 2003-12-14 - * Version 3.0.8 released. + * version 3.0.8 released 2003-12-13 * added function checked_free() @@ -220,10 +547,10 @@ * enhanced sniksnak turning movement (two steps instead of only one) 2003-11-10 - * Version number set to 3.0.8. + * version number set to 3.0.8 2003-11-10 - * Version 3.0.7 released. + * version 3.0.7 released 2003-11-09 * fixed reset of player animation frame when, for example, @@ -270,10 +597,10 @@ * fixed bug with player not getting smashed by rock sometimes 2003-10-06 - * Version number set to 3.0.7. + * version number set to 3.0.7 2003-10-06 - * Version 3.0.6 released. + * version 3.0.6 released 2003-10-05 * added support for MP3 music for SDL version through SMPEG library @@ -292,10 +619,10 @@ * fixed element tokens for certain file elements with ".active" etc. 2003-09-29 - * Version number set to 3.0.6. + * version number set to 3.0.6 2003-09-29 - * Version 3.0.5 released. + * version 3.0.5 released 2003-09-28 * now four envelope elements available @@ -313,10 +640,10 @@ * enhanced (remaining low-resolution) Supaplex graphics 2003-09-13 - * Version number set to 3.0.5. + * version number set to 3.0.5 2003-09-13 - * Version 3.0.4 released. + * version 3.0.4 released 2003-09-12 src/tools.c * fixed bug in custom definition of crumbled element graphics @@ -325,10 +652,10 @@ * fixed bug in multiple config pages code that caused crashes 2003-09-08 - * Version number set to 3.0.4. + * version number set to 3.0.4 2003-09-08 - * Version 3.0.3 released. + * version 3.0.3 released 2003-09-07 * added music to Supaplex classic level set @@ -354,10 +681,10 @@ * fixed bug (missing array boundary check) which could crash the game 2003-08-23 - * Version number set to 3.0.3. + * version number set to 3.0.3 2003-08-22 - * Version 3.0.2 released. + * version 3.0.2 released 2003-08-21 src/game.c * fixed bug with creating inaccessible elements at player position @@ -370,10 +697,10 @@ * fixed bug with messing up custom element properties in 3.0.0 levels 2003-08-18 - * Version number set to 3.0.2. + * version number set to 3.0.2 2003-08-18 - * Version 3.0.1 released. + * version 3.0.1 released 2003-08-17 (no source files affected) * changed all "classic" PCX image files with 16 colors or less to @@ -420,18 +747,18 @@ * fixed bug with missing graphic for active red disk bomb 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h - * Extended variable "level.gravity" to "level.initial_gravity" and + * extended variable "level.gravity" to "level.initial_gravity" and "game.current_gravity" to prevent level setting from being changed - by playing the level (keeping the runtime value after playing). + by playing the level (keeping the runtime value after playing) - * Fixed graphics bug when digging element that has 'crumbled' graphic - definition, but not 'diggable' graphic definition. + * fixed graphics bug when digging element that has 'crumbled' graphic + definition, but not 'diggable' graphic definition 2003-08-06 - * Version number set to 3.0.1. + * version number set to 3.0.1 2003-08-05 - * Version 3.0.0 released. + * version 3.0.0 released 2003-08-05 * various bug fixes; among others: @@ -441,26 +768,26 @@ - allow Murphy player graphic in levels with non-Supaplex elements 2003-04-07 - * Various changes. - * I have forgotten to document changes for some time. + * various changes + * I have forgotten to document changes for some time 2002-12-31 - * Pre-Release Version 2.2.0rc1 released. + * pre-release version 2.2.0rc1 released 2002-08-25 - * Version number set to 2.1.2. + * version number set to 2.1.2 2002-08-13 - * Version 2.1.1 released. + * version 2.1.1 released 2002-08-10 - * Version number set to 2.1.1. + * version number set to 2.1.1 2002-08-05 - * Version 2.1.0 released. + * version 2.1.0 released 2002-05-19 - * Version number set to 2.1.0. + * version number set to 2.1.0 2002-04-03 to 2002-05-19 (various source files) * graphics, sounds and music now fully configurable