X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=0efd5105d46c4f606582d2f6397b7104944bb949;hb=8a92e12e4eef5ce416074896e001b8dbb659294c;hp=467d8ca2da1d1d080c6a37efb679ed44c9aca8b5;hpb=a312d80612bb9a448cdc1abbde690b296fa92b17;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 467d8ca2..0efd5105 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,21 @@ +2009-12-17 + * fixed EMC style pushing animations in the R'n'D graphics engine (when + using ".2nd_movement_tile" for animations having start and end tile) + * for this to work (look) properly for two-tile pushing animations with + non-black (i.e. opaque) background, the pushing graphics drawing order + was changed to first draw the pushed element, then the player (maybe + this should be controlled by an ".anim_mode" flag yet to be added) + * two-tile animations for moving or pushing should have 7 frames for + normal speed, 15 frames for half speed etc. to display correct frames + * two-tile animations are also displayed correctly with different speed + settings for the player (for pushing animations) or moving elements + +2009-12-16 + * added searching for template level (file "template.level") not only + inside the level set directory, but also in above level directories; + this makes is possible to use the same single template level file + (placed in a level group directory) for many level sub-directories + 2009-12-10 * fixed bug with steel exit being destructible during opening phase * added token "special_flags" to "levelinfo.conf" (currently with the