X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=0ed796e24ef4bd498632633c5f28ef14d8913b71;hb=63f41483ea7866802a7f6382c1d1b7135a1cd86a;hp=6859bdeee2a52edc2256d1c7cea88769510ef408;hpb=42ab1555a4ae65badec13e8ef32bf5ff71c34568;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 6859bdee..0ed796e2 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,9 +1,39 @@ +2006-01-01 + * added option "use artwork from element" for custom player artwork + * added option "use explosion from element" for player explosions + +2005-12-30 + * added possibility for multiple CE changes per frame (experimental) + +2005-12-28 + * uploaded pre-release (test) version 3.2.0-5 binary and source code + +2005-12-27 + * changed "score for each 10 seconds/steps left" to "1 second/step" + * added own score for collecting "extra time" instead of sharing it + * added change events "switched by player" and "player switches " + * added change events "snapped by player" and "player snaps " + * added "set player artwork: " to CE action options + * added change event "move of " + +2005-12-22 + * added "set player shield: off / normal / deadly" to CE action options + * added new player option "use level start element" in level editor + to set the correct focus at level start to elements from which the + player is created later (this did not work before for cascaded CE + changes resulting in creation of the player; it is now also possible + to create the player from a yam yam which is smashed at level start) + +2005-12-20 + * added "set player speed: frozen (not moving)" to CE action options + * added "move player: l/r/u/d/trigger/-trigger" to CE action options + 2005-12-17 * added new player option "block snap field" (enabled by default) to make it possible to show a snapping animation like in Emerald Mine 2005-12-16 - * added dynamic checkboxes to custom element action settings in editor + * added dynamic selectboxes to custom element action settings in editor * added "CE value" counter for custom elements (instead of "CE count") * added option to use the last "CE value" after custom element change * added option to use the "CE value" of other elements in CE actions