X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=0d4ad4f787b10e111d000f3f6faae54f3a1ee2c4;hb=4a8368abd71c718621838773eed914b5bbd4e1d8;hp=b7f3fff323b9addfcef3204928ca72a6b85ab88e;hpb=e85f102990a880fc2ec51e64a1f1ced4ad9e19df;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index b7f3fff3..0d4ad4f7 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,34 @@ +2010-03-09 + * added (hidden) function to save native Supaplex levels with tape as + native *.sp file containing level with demo (saved with a file name + similar to native R'n'D levels, but with ".sp" extension instead of + ".level"); to use this functionality, enter ":save-native-level" or + ":snl" from the main menu with the native Supaplex level loaded and + the appropriate tape loaded to the tape recorder + +2010-03-03 + * added updating of game values on the panel to Supaplex game engine + +2010-02-23 + * finished integrating R'n'D graphics engine into Supaplex game engine + (although some animations do not support full customizability yet) + +2010-02-22 + * done integrating R'n'D graphics engine into file "Infotron.c" + * done integrating R'n'D graphics engine into file "OrangeDisk.c" + +2010-02-19 + * integrated engine snapshot functionality into Supaplex game engine + +2010-02-16 + * fixed bug in native Supaplex engine that broke several demo solutions + * fixed bug with re-initializing already existing elements in function + RelocatePlayer() in src/game.c (causing problems with Sokoban fields + counted a second time, making the currently playing level unsolvable) + * done integrating R'n'D graphics engine into file "SnikSnaks.c" + * done integrating R'n'D graphics engine into file "Electrons.c" + * done integrating R'n'D graphics engine into file "Zonk.c" + 2010-02-14 * done integrating R'n'D graphics engine into file "Murphy.c" * done integrating R'n'D graphics engine into file "BugsTerminals.c"