X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=0cc72e050966fc2fff29750556253c1e29da7dec;hb=6b9be0de63f8e031e8400b829fd2dc9b125bb0b4;hp=d817ef0deee15026e3c2db2d6e54f589ef928f8d;hpb=827ba2bca2dfb8d7af57786df4304b61f0a8466e;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index d817ef0d..0cc72e05 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,15 @@ +2007-04-26 + * fixed(?) very strange bug apparently triggered by memset() when code + was cross-compiled with MinGW cross-compiler for Windows XP platform + (this only happened when using SDL.dll also self-compiled with MinGW) + +2007-04-19 + * added graphics engine directive "border.draw_masked_when_fading" that + enables/disables drawing of border mask over screen that is just faded + +2007-04-18 + * fixed small problem with separate fading definition for game screen + 2007-04-14 * added additional configuration directives for setup screen draw offset menu.draw_xoffset.SETUP[XXX] and menu.draw_yoffset.SETUP[XXX] with XXX