X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=0b2f8f1b46499841ffa1addaae1ce4bab3b7b8f3;hb=590e9a86daa2b0d3923673bfe02525766224808e;hp=4f8bd9d182977a837a62154b54b7d250a92cf106;hpb=c7ed5962d7405832eb76ba88fefe437582bda805;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 4f8bd9d1..0b2f8f1b 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,91 @@ +2007-03-08 + * changed some numerical limits in the level editor from 255 to 999 + +2007-03-07 + * added option "system.sdl_videodriver" to select SDL video driver + * added output of SDL video and audio driver to "version info" page + +2007-03-06 + * added group element drawing to IntelliDraw drawing functions + * fixed animation resetting problem again (last try broke Snake Bite) + * fixed diagonal scrolling in screen scrolling (last try broke Pac Man) + +2007-03-01 + * added new (special) "include: " directive that works in all + configuration files (like "graphicsinfo.conf") and that has the same + effect as if that directive would be replaced with the content of the + specified file (this can be useful to split large configuration files + into several smaller ones and include them from one main file, or to + store configuration settings that always stay the same into a separate + file, while including it and only add those parts that really change) + +2007-02-24 + * fixed minor bug (screen redraw of player tiles) in EMC graphics engine + +2007-02-23 + * fixed bug in "InitMovingField()" where treating an integer array as + boolean caused wrong resetting of animations while elements are moving + * fixed problem with resetting animations when starting element change + +2007-02-08 + * added sort priority for order of title screens and title messages + +2007-02-07 + * changed end of game again: do not wait for the user to press a key + anymore, but directly ask/confirm tape saving and go to hall of fame + * re-enabled quitting of lost game by pressing space or return again + * added blanking of mouse pointer when displaying title screens + * added remaining menu draw offset definitions for info sub-screens + +2007-02-05 + * added setup option to select game speed (from very slow to very fast) + * improved handling of title text messages (initial and for level set) + +2007-02-03 + * added new options "auto-wrap" and "centered" for DC2 style envelopes + +2007-01-31 + * fixed displaying and typing of player name when it is centered + * added special characters to be allowed for player name (not only A-Z) + +2007-01-25 + * fixed blit in ScrollLevel() to same bitmap to not overlap anymore + (newer versions of the SDL library seem to not like this anymore) + +2007-01-23 + * added code for configuration directives for control of game panel + +2007-01-21 + * fixed small cosmetical bug with underlining property tabs in editor + +2007-01-20 + * fixed small drawing bug in X11FadeRectangle + * added new elements for newly supported Diamond Caves II levels: + - EM/DC style exits that disappear after passing + - white key and gate (one white key needed for each white gate) + - fake gate (there is no key to open/pass this kind of gate!) + - extended magic wall which also handles pearls and crystals + - fast quicksand + +2007-01-14 + * changed maximum value for endless loop detection to a higher value + (some levels really used very deep recursion without being endless) + +2007-01-13 + * added new elements for newly supported Diamond Caves II levels: + - growing steel walls + - snappable land mine + +2007-01-08 + * added new elements for newly supported Diamond Caves II levels: + - steel text elements + +2007-01-06 + * added level file loader for native Diamond Caves II levels + +2007-01-05 + * version number set to 3.2.4 + 2007-01-05 * version 3.2.3 released