X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=094e442b25579be9cf22a38f6336fa2e32e0f84f;hb=fe656a41b406b06d9dc5b93d01191d52b1da3b4d;hp=52445eae5e8ef61f0547924775e85372e08e4101;hpb=83f14d3e5d695ac0c6df9abf5664bab28cf52fe5;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 52445eae..094e442b 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,41 @@ +2009-06-20 + * started with integration of native Supaplex engine, using source code + of Megaplex from Frank Schindler, based on original Supaplex engine + +2009-06-16 + * version number set to 3.2.6.2 + +2009-06-15 + * version 3.2.6.1 released + +2009-05-31 + * fixed bug with element_info[e].gfx_element not being initialized in + early game stage, causing native graphics in EMC level sets to be + mapped completely to EL_EMPTY (causing a blank screen when playing) + (this only happened when starting the program with an EMC set with + native graphics, but not when switching to such a set at runtime) + +2009-03-30 + * deactivated blit-to-same-surface workaround again (see 2009-03-24) + and using self-compiled, patched SDL.dll that solves this problem + (interim solution until release of SDL 1.2.14 that should fix this) + +2009-03-26 + * extended backwards compatibility mode to allow already fixed bug with + change actions (see "2008-02-05") for existing levels (especially the + Zelda and Zelda II levels and other cool stuff by Alan Bond like FMV) + +2009-03-24 + * reactivated workaround to prevent program crashes due to blitting to + the same SDL surface that apparently only occurs on Windows systems + (this is no final solution; this problem needs further investigation) + +2008-11-05 + * version number set to 3.2.6.1 + +2008-11-04 + * version 3.2.6.0 released + 2008-10-11 * fixed behaviour of player option "no centering when relocating" which was incorrect when disabled and relocation target inside visible area