X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=0867745c45a79ed8255dab46114ff4a78e56a9e9;hb=2432614fe471d61318ad634b1b8ce7f152fa43ea;hp=5fb78a8ee80d78e113e368cad53298ee69fb88e1;hpb=494b886d5c5041013ea361a12a07d7cd87551d52;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 5fb78a8e..0867745c 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,38 @@ +2005-12-03 + * fixed major bug which prevented private levels from being edited + +2005-12-02 + * fixed graphical bug with player animation when player moves slowly + +2005-11-28 + * fixed bug which prevented "global.num_toons: 0" from working + +2005-11-27 + * major code cleanup (removed all these annoying "#if 0" blocks) + +2005-11-26 + * added custom element actions for CE change page in level editor + +2005-11-19 + * fixed music initialization bug in init.c (thanks to David Binderman) + * fixed mouse wheel "button" bug in editor (thanks to Tomi Belan) + (this bug must probably be fixed at other places, too) + +2005-10-16 + * fixed buggy '#include "SDL.h"' statements in src/libgame/sdl.h + (should be '#include ' instead) + +2005-08-20 + * fixed bug which prevented "walkable from no direction" from working + (due to compatibility code overwriting this setting after loading) + +2005-08-15 + * fixed bug on Mac OS X (use of reserved name "Random") in EM engine + +2005-08-07 + * version number temporarily set to 3.1.1 (intermediate bugfix release) + * version 3.1.1 released + 2005-08-07 * changed some va_arg() arguments from 'long' to 'int', fixing problems on 64-bit architecture systems with LP64 data model