X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=0813cd6a4dc0278b68bb6a0eadb71ab23ea141e6;hb=96e81193abbb278dd3b79d109ff99d061fe43973;hp=bf2df8262203372817fe59c7ea22ed77e3a969ad;hpb=c0e2983d4635cd19586b40991abbf8d38fd02c31;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index bf2df826..0813cd6a 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,93 @@ +2007-02-24 + * fixed minor bug (screen redraw of player tiles) in EMC graphics engine + +2007-02-23 + * fixed bug in "InitMovingField()" where treating an integer array as + boolean caused wrong resetting of animations while elements are moving + * fixed problem with resetting animations when starting element change + +2007-02-08 + * added sort priority for order of title screens and title messages + +2007-02-07 + * changed end of game again: do not wait for the user to press a key + anymore, but directly ask/confirm tape saving and go to hall of fame + * re-enabled quitting of lost game by pressing space or return again + * added blanking of mouse pointer when displaying title screens + * added remaining menu draw offset definitions for info sub-screens + +2007-02-05 + * added setup option to select game speed (from very slow to very fast) + * improved handling of title text messages (initial and for level set) + +2007-02-03 + * added new options "auto-wrap" and "centered" for DC2 style envelopes + +2007-01-31 + * fixed displaying and typing of player name when it is centered + * added special characters to be allowed for player name (not only A-Z) + +2007-01-25 + * fixed blit in ScrollLevel() to same bitmap to not overlap anymore + (newer versions of the SDL library seem to not like this anymore) + +2007-01-23 + * added code for configuration directives for control of game panel + +2007-01-21 + * fixed small cosmetical bug with underlining property tabs in editor + +2007-01-20 + * fixed small drawing bug in X11FadeRectangle + * added new elements for newly supported Diamond Caves II levels: + - EM/DC style exits that disappear after passing + - white key and gate (one white key needed for each white gate) + - fake gate (there is no key to open/pass this kind of gate!) + - extended magic wall which also handles pearls and crystals + - fast quicksand + +2007-01-14 + * changed maximum value for endless loop detection to a higher value + (some levels really used very deep recursion without being endless) + +2007-01-13 + * added new elements for newly supported Diamond Caves II levels: + - growing steel walls + - snappable land mine + +2007-01-08 + * added new elements for newly supported Diamond Caves II levels: + - steel text elements + +2007-01-06 + * added level file loader for native Diamond Caves II levels + +2007-01-05 + * version number set to 3.2.4 + +2007-01-05 + * version 3.2.3 released + +2007-01-04 + * fixed malloc/free bug when updating EMC artwork entries in level list + * added workaround (warning and request to quit the current game) when + changing elements cause endless recursion loop (which would otherwise + freeze the game, causing a crash-like program exit on some systems) + +2006-12-16 + * fixed nasty string overflow bug when entering too long envelope text + +2006-12-05 + * added feedback sounds for menu navigation "menu.item.activating" and + "menu.item.selecting" (for highlighting and executing menu entries) + +2006-12-03 + * improved "no scrolling when relocating" to also consider scroll delay + (meaning that the player is not automatically centered in this case; + this makes it possible to "invisibly" relocate the player to a region + of the level playfield which looks the same as the old level region) + * fixed bug with not recognizing "main.input.name.align" when active + 2006-12-02 * fixed bug with displaying masked borders over title screens when screen fading is disabled