X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=CHANGES;h=ec968c99bfb655b5c730d7640a4cce7dd7474c04;hb=20ac4856f1acb923be1793a0e9060987f15a1295;hp=600a5460e74c80576c74605ced67479317bae028;hpb=673c51c61ad415fbdb1a69148fa67dfbeb0afcae;p=rocksndiamonds.git diff --git a/CHANGES b/CHANGES index 600a5460..ec968c99 100644 --- a/CHANGES +++ b/CHANGES @@ -1,3 +1,8 @@ +Release Version 2.0.1 [?? ??? 2001] +----------------------------------- + - bug in explosion code fixed that broke level 24 of "Baby Ghost Mine" + - Supaplex "orange disk" emulation bug fixed thanks to Mihail Milushev + Release Version 2.0.0 [01 JAN 2001] ----------------------------------- - major code redesign to maintain generic game functions in a separate @@ -5,9 +10,9 @@ Release Version 2.0.0 [01 JAN 2001] - can be compiled with SDL library to build native Windows version - DOS and Windows versions can be compiled with gcc cross-compiler - trying to open already busy audio device does not block the game - - fixed network playing bug (patch from web site) + - bug in network playing code fixed (patch from web site) - SDL version can load and play music modules - - fixed element description in level editor for EM doors and keys + - bug in level editor fixed for EM doors and keys element description - sound sample frequency raised from 8 kHz to 22 kHz Release Version 1.4.0 [27 OCT 1999]