X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=CHANGES;h=e59d98d45faeef231edef829b7f4b318d6cede26;hb=87af02f45b63b849773c7f830d69136d130acca0;hp=4cac89f6eeedc1227d630b6e9dc8632e835cd538;hpb=efd0d0abb853018aa3ccc3c727b39bd7f5ba679d;p=rocksndiamonds.git diff --git a/CHANGES b/CHANGES index 4cac89f6..e59d98d4 100644 --- a/CHANGES +++ b/CHANGES @@ -1,3 +1,11 @@ +Release Version 2.0.2 [XX XXX XXXX] +----------------------------------- + - added support for TrueColor PCX graphics files + - changed default slipping behaviour of gems back to 2.0.0 style; + this is now an element property for gems in the level editor, + although existing converted levels use the new EM gems behaviour + - behaviour of "Escape" key in level editor now more intuitive + Release Version 2.0.1 [19 MAR 2002] ----------------------------------- - bug in explosion code fixed that broke level 24 of "Baby Ghost Mine" @@ -7,6 +15,11 @@ Release Version 2.0.1 [19 MAR 2002] + explosion chain reactions are now a bit slower than murphy - behaviour of robots adjusted to make them less aggressive (needed for quite some Emerald Mine Club levels) + - emeralds and diamonds now fall off normal, steel and growing walls, + as this is the correct behaviour in Emerald Mine; existing private + and contributed levels will still behave as before, unless saved + again (with or without modifications) from the level editor of the + current version of the game - icon for Windows executable added - bug when selecting default level series fixed - new IFF style file format for level and tape files