X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=CHANGES;h=e57b06e90501acaaa2f81ca365ec39209c4b8e77;hb=86b0ea5594dc5a9db7ac5d71fa2b7487a4fc1f9d;hp=389da539cbf4034d63bf78c8026665e88726af7b;hpb=bc8503fee1600305a9e915da07d5f2c29d9890b6;p=rocksndiamonds.git diff --git a/CHANGES b/CHANGES index 389da539..e57b06e9 100644 --- a/CHANGES +++ b/CHANGES @@ -1,12 +1,58 @@ -Release Version 3.0.0 [02 AUG 2003] ------------------------------------------- +Release Version 3.0.3 [?? ??? ????] +----------------------------------- + - fixed bug (missing array boundary check) which could crash the game + - fixed problem with setting mouse cursor in SDL version in fullscreen + - fixed problem with flickering when drawing toon animations + - fixed problem with player animation when snapping and moving + +Release Version 3.0.2 [22 AUG 2003] +----------------------------------- + - fixed bug with messing up custom element properties in 3.0.0 levels + - fixed bug with choosing wrong engine version when playing tapes + - fixed bug with creating inaccessible elements at player position + - fixed bug with not finding current level artwork directory + +Release Version 3.0.1 [18 AUG 2003] +----------------------------------- + - fixed bug that caused a crash at startup under Solaris + - fixed bug that caused the DOS version not finding its files + - fixed bug with missing graphic for active red disk bomb + - added custom element property for dropping collected elements + - added another 128 custom elements for those who can't get enough + - fixed PCX files in the DOS version ("classic" graphics only) + +Release Version 3.0.0 [05 AUG 2003] +----------------------------------- - final version bumped to 3.0.0 due to the massive changes + - graphics and sounds now completely and dynamically customizable - custom elements now have lots of configurable properties - - advanced custom element settings for powerful new elements + - advanced custom element settings for powerful, self-created elements - fixed Supaplex gravity tubes - - added new contributed levels from the following players: + - fixed very nasty bug in SDL_image (and X11) PCX loading routine + - fixed some very nasty bugs in bitmap zoom routine + - fixed very nasty bug in level/artwork loading routine + - added new contributed levels and artwork from the following players: + * in the section "Contributions - 2002": + + Abby King (14 levels) + + Alan Bond (30 levels, all solvable, BD style artwork set) + + David Hutchinson (25 levels, artwork set) + + Equinox Tetrachloride (50 levels + 100 levels, all solvable) + + Sylvan Hancock (39 levels) + * in the section "Contributions - 2003": + + Andreas Buschbeck (85 levels, all solvable, complete artwork set) + + Edward Leuf (10 levels, all solvable, artwork set) + + Emanuel Schmieg (22 levels, all solvable, complete artwork set) + + Gavin Davidson (47 levels) + + Jorge Jordan (17 levels) + + Rafael Gatti (17 levels) + + Randy Johannessen (17 levels) + + Richard Valvona (3 levels) + + Sam Bateman (35 levels) + - great new levels with full artwork are now available from: + Juergen Bonhagen (with complete artwork set) + * download these levels from "http://www.jb-line.de/" + Andreas Buschbeck (with complete artwork set) + * download these levels from "http://home.vr-web.de/~abuschbeck/" Pre-Release Version 2.2.0rc7 [17 JUL 2003] ------------------------------------------